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Kobold
 
Joined: Wed May 14, 2014 10:44 am
Posts: 8
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed May 14, 2014 11:51 am 
Is it still possible to get this framework. It doesn't appear that the link at the beinging of this thread is working any longer.

Thanks in advance.

Chief


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Sun May 25, 2014 8:14 pm 
Hey there Chief. I tried to strip down one of my Rumble Campaign files and upload it, but for what ever reason, it was still too large. And I can't find one of the original Rumble FW I started with. I can offer this though:

http://forums.rptools.net/download/file.php?id=7079

The importer I wrote uses the last Rumble framework. The only difference from the original is it has an import feature to work with the NPCs in Dungeons and Dragons Insider. Sorry, didn't add the PC import feature as of yet. And there are a few bug fixes.

Hope that gets the job done. Have Fun.


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Dragon
 
Joined: Tue Mar 31, 2009 6:44 pm
Posts: 263
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Sun Jun 15, 2014 7:18 am 
Why is the download called Importer?

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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Sun Jun 15, 2014 8:06 am 
I made it as something to import and nPCs from DDI.but it is basically the rumble game


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Kobold
 
Joined: Thu Oct 17, 2013 7:03 pm
Posts: 7
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 24, 2015 7:00 pm 
Can't seem to get Rumble's Framework going on Maptools 91 and Java 8 (64 bit).

Any suggestions?


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 24, 2015 7:05 pm 
Try running Java 7. The 64 version works.
Unless you meant that not using Java 8 is a deal breaker. Then, I'm afraid I'm not so sure.
The only other alternative is to give it a try on Mote.


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Kobold
 
Joined: Thu Oct 17, 2013 7:03 pm
Posts: 7
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 24, 2015 7:14 pm 
I've been using 89 and java 6 (64) forever with rumbles framework.

And it never fails that someone updates their java it erases their runtime environment.

Was just hoping that with 91 we could stop that...

It's no big deal, but was just secretly wishing we could do away with it.

I'll try 7 and 91 to see if it matters.

But 89 didn't seem to work with 7 and the framework, either.


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
Posts: 96
Location: Honolulu, Hi.
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 24, 2015 7:18 pm 
I've used 91 and J7 64bit, there are performance improvements.
Testify! :)


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Kobold
 
Joined: Thu Oct 17, 2013 7:03 pm
Posts: 7
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 24, 2015 7:20 pm 
With Rumbles Framework? That would be sweet, downloading 7 now


**** OK 7 (64) seems to work with the framweork ***

No ConcurrentModification errors

Thanks for the help!


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Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Thu Jun 25, 2015 6:37 pm 
Longshot wrote:
I've used 91 and J7 64bit, there are performance improvements.
Testify! :)

Will give it a run.... Thanks!


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1180
Location: Bristol, UK
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Fri Jun 26, 2015 3:19 am 
I also run it with b91 on Java 7, pretty much without issue.


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Dragon
 
Joined: Sat Jul 12, 2008 8:56 am
Posts: 459
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Mon Dec 28, 2015 10:29 am 
If anyone needs it, here's a copy of RFW 5.1.3.


rfw-dnd-v513.cmpgn [3.13 MiB]
Downloaded 84 times
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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
Posts: 688
Location: Toronto
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Mon Jan 04, 2016 2:19 pm 
Actually, a better bet may be to download Longshot's version with improved NPC importer: viewtopic.php?f=10&t=23821&p=242221#p242221 . I have never tried it so unlike the feedback on that thread I can't speak to its accuracy. However, I did watch the video and it looks very cool!

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StarMan - The MacroPolicebox D&D 4E Framework: Import ANYTHING!


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
Posts: 688
Location: Toronto
 Post subject: Calling all remaining Rumble fans!
PostPosted: Sun Dec 25, 2016 11:51 pm 
Merry Christmas to all who still use this framework! I know it's been a long time since I posted here but I had some extra time to try my hand at this idea:

Longshot wrote:
... Sorry, didn't add the PC import feature as of yet. And there are a few bug fixes.

Hope that gets the job done. Have Fun.


Like Rumble himself, Longshot was a good and generous guy so I thought I would do my bit to help fulfill his promise to you. To all those who have tried out my pet project (see this post), I just wanted to let you know the procedure at the bottom of this page has been updated to allow levelling up. Just run the F5 procedure again with your levelled up dnd4e file on an already configured token. All the new weapons, magic items, powers etc. will be added without affecting the data already on the token.

Right now I am halfway through updating all the videos on this page. Needless to say my priority is to finish the MPB ones but look for a video on the F5 deal soon. I will likely tack it on to the end of the Creating Tokens by Importing section. Reply with any questions and all the best in 2017!

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StarMan - The MacroPolicebox D&D 4E Framework: Import ANYTHING!


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