Guy Dude wrote:Blegh, at this point I wonder if it would be easier for you to just port features over to the Slim framework and make that your new base
I've considered it. It would be an all-or-nothing change for users, but I had the benefit of a lot more experience writing frameworks when I did Slim. As far as I can see, it involves:
1) Condition handling/tracking - already there.
2) Mechanical effects of conditions
3) Damage application
4) Conditions built in to the powers
And that's pretty much the big differences. They're by no means trivial, but they're probably easy to re-implement in the Slim paradigm.