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Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Tue Jun 04, 2013 11:05 am 
Slayve2DnD wrote:
Props to Rumble for paving the way.

Agreed.


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Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
Posts: 6237
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 05, 2013 9:02 am 
Longshot wrote:
Hey Mr. Rumble, what is the preferred use of This Target/Any Target setting in the powers with a damage mod?


I'm sorry, I don't remember how that's supposed to work.

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MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
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Giant
 
Joined: Wed May 19, 2010 11:51 am
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Location: Stouffville, Ontario, Canada
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jun 05, 2013 11:30 am 
Rumble wrote:
Longshot wrote:
Hey Mr. Rumble, what is the preferred use of This Target/Any Target setting in the powers with a damage mod?


I'm sorry, I don't remember how that's supposed to work.

I think it works for Granting CA (will have to test later)... Like: Does the target Grant CA from everyone (Any Target), or just the token applying the effect (This Target). Not sure if other conditions benefit from this variable. Vulnerable effects maybe? Will have to test.

Not sure if that helps.


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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
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Location: Honolulu, Hi.
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Tue Jul 09, 2013 4:01 am 
Anyone ever notice if you try to make an attack from one token to another and on your map your coordinates are in the 5000's, that it takes a few minutes between dialog windows?

That a framework or Maptool thingy?


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
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Location: Toronto
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Tue Jul 09, 2013 5:46 pm 
Nope. I put this macro on the Villain:
Code:
{getTokenX()},{getTokenY()} 
I then moved it until it produced this output:
Code:
5200,5100
I then placed the Hero adjacent and did a Melee Basic. Output was immediate.

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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
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 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jul 17, 2013 6:18 am 
Ah, but that code is giving pixel location. If you use:
Code:
[r: CurrentX = getTokenX(0)]
[r: CurrentY = getTokenY(0)]

You''ll get grid location. My grid is on 50 pixels per square.
So something in the 5000s would be 250000 pixels from center.

I was using a massive land map, and the combat dialogues were minutes apart, freezing MapTools. I don't know if that is a vision issue caused by the great distance from center, or if the framework is using values (functions? formulas?) that cause an issue when the numbers are that high.

I should download another framework and see what happens I think. Just wondered, this happen to anyone else?


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
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Location: Toronto
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jul 17, 2013 4:34 pm 
Ah, OK. Yes, it takes longer but still only a few seconds:

Quote:
Hero:
277950,275200

Hero:

Melee Basic Attack (standard action)
Villain: 35 vs. AC, 13 damage Hit: Until the stance ends, when you hit an enemy with a melee basic attack using a weapon, you gain a +2 power bonus to the damage rolls of basic attacks with a weapon.


I am using a very powerful iMac, though. What kind of machine are you trying this on? Perhaps it's processing lag?

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Joined: Tue Feb 22, 2011 8:59 am
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 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Wed Jul 17, 2013 7:45 pm 
StarMan wrote:
I am using a very powerful iMac, though. What kind of machine are you trying this on? Perhaps it's processing lag?

Naw, I like to do video graphic/CGI effects on my PC so it is tricked out with 64GB RAM, (yadda yadda...)

Anyway, I'm glad you checked it out since I've been thinking it was MapTool/Vision related. Now I need to check what is causing that from a framework point of view. I bet there is a loop that runs possibilities for targeting or such that is causing this.

Funny I didn't run into it before since I made a mod that would make it easy to detect what was and wasn't in the room for a token (or have line of effect), and that meant going through the combat location code. So now I don't know where to start. But at least I can feel more confident that I'll find the answer somewhere in the framework.


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
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Location: Toronto
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Thu Jul 18, 2013 5:35 pm 
Just tried with the MPB (tokens out past 500000,500000) and had to kill MT after waiting for 5 minutes. I don't think it's a framework issue. This sounds like something to run by Azhrei and aliasmask.

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Joined: Tue Feb 22, 2011 8:59 am
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 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Thu Jul 18, 2013 6:08 pm 
Gah! Downside, looks like I can't code my way out of it.
Upside, if you hadn't gone the extra mile there and tested again, who knows how much time I would have wasted looking in the wrong place. So, a spiffy thanks to you.


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
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 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Sun Jul 28, 2013 9:43 pm 
Longshot wrote:
FYI:
If you're a DM that uses Rumble Framework V5, and have a DDI account, and want to import NPCs from the compendium with a time-saver tool, my first release of my importer is available here:
http://forums.rptools.net/viewtopic.php?f=10&t=23821&p=242221#p242221

All I ask is that you let me know what doesn't import properly to save me the trouble of performing hundreds of test to see what breaks it.
I don't use Build 89 so I can't test this but the video looks very cool! Longshot's importer can do one or two things mine can't which is quite a feat considering I released mine back in Oct 2012. In particular, I am referring to the fact it is smart enough to pick up secondary powers and exclude irrelevant conditions.

For those of you fed up with the 542-step process of creating a PC (one of the first of a great many things that turned me off about this framework), I invite you to go here and watch the two new videos at the end of the "Advanced Importing Concepts" section. As you can see, hours (possibly days!) of work is reduced to less than ten minutes!!! OK verifying powers can take a while but you get the idea.

Let me be clear. As always, I wrote this feature to help MPB users and not Rumble users. Yes, most MPBers have given me feedback saying they don't want to leave my campaign file to create their tokens. I still say Rumble has the best property and power editing interface around so I am asking them to revise this perspective. Luckily for Rumble fans, this feature intersects with their agenda so I figured, "Hey, why not?". Enjoy ...

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Kobold
 
Joined: Fri Nov 27, 2009 8:11 am
Posts: 12
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Mon Jul 29, 2013 10:36 am 
Rumble! Love the FW... but I can't get it to work. I continue to receive stack issues; I posted the error below. Help?

<html>A stack overflow has occurred.<p>This is commonly because a macro being used has exceeded the stack space specified when MapTool was executed.<br>Please run MapTool again and specify a larger stack size.

Thanks!
-E

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Kobold
 
Joined: Fri Nov 27, 2009 8:11 am
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 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Mon Jul 29, 2013 11:13 am 
Ah ha! Got it. Had to do some java editing... good to go! :D

-E

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Cave Troll
 
Joined: Tue Feb 22, 2011 8:59 am
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Location: Honolulu, Hi.
 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Mon Jul 29, 2013 1:39 pm 
Hey there, welcome aboard. I am assuming you're new to this framework so I hope you get your setup spiffy'd up and to your liking in short order. You'll find that various people have put in quite a few contributions to this framework, the newest being a large step forward in PC importing (from another framework entirely, but that didn't stop him). Have fun!


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Kobold
 
Joined: Sun Dec 08, 2013 7:41 pm
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 Post subject: Re: Rumble's 4E Framework, Version 5 - Discussion
PostPosted: Sun Dec 08, 2013 7:55 pm 
You have my many and ghoulish thanks for the framework and everyone that contributed, its proving a lot of fun.


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