Can you add the ability to have secondary and tertiary conditions/effects that dovetail upon initial ones? For example, allow for powers like the medusa's Petrifying Gaze;
- Hit: the target is slowed (save ends).
First Failed Save: The target is immobilized instead of slowed (save ends).
Second Failed Save: The target is petrified (no save).
I imagine this is a big request. Just wondering what your apatite is for it?