I think I might have found a little bug. I have a token attacking with a High Crit Weapon. From what I can tell the framework is adding 1d12 damage on a critical hit. The weapon equipped does d12 damage. The issue I have is; the token/player is level 17, and should be getting an extra 2d12 (and 3d12 at Epic levels) on critical hits. I have checked at different levels, and this extra damage does not increase like it should.
Below are a few outputs from powers after rolling a 20. I have marked what I assume is the High Crit damage, (when I turn off the High Crit indicator this goes away).High Crit wrote:A high crit weapon deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
Spoiler
Thanks as always for the wonderful framework and support.
FYI: This is not "Tiamat"; Tiamat is just the name a co-player gave his Dragonborn Fighter cause he liked the name.