To-Hit rolls dont seem to add up correctly...
Posted: Sat Aug 13, 2011 4:50 pm
I am using a 4.0 framework and when I import PC Powers they are set to standard to-hit types like: Str vs AC.
The problem I am having is my characters have a bunch of other modifiers, such as a magical weapon or a feat that changes their to-hit. When I mouse over the to-hit modifiers it is not adding in their level modifier or anything really other than just STR.
The result I am having is even if I import PC Powers I have to go modify them all in order for the to-hit to be correct. This isnt so bad but what is really bothering me is that I might have to go modify every single power of every pc when they level or upgrade gear. This is a LOT of work. Is there a way to get rumble's 4.0 framework to automatically account for all those numbers for me? It looks like it is meant to, as I see the misc modifiers like level, prof, feats, and such built in for the tohit roll. It just isnt account for them being there at all.
The problem I am having is my characters have a bunch of other modifiers, such as a magical weapon or a feat that changes their to-hit. When I mouse over the to-hit modifiers it is not adding in their level modifier or anything really other than just STR.
The result I am having is even if I import PC Powers I have to go modify them all in order for the to-hit to be correct. This isnt so bad but what is really bothering me is that I might have to go modify every single power of every pc when they level or upgrade gear. This is a LOT of work. Is there a way to get rumble's 4.0 framework to automatically account for all those numbers for me? It looks like it is meant to, as I see the misc modifiers like level, prof, feats, and such built in for the tohit roll. It just isnt account for them being there at all.