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Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: [Rumble 5.1.3] Sneak Attack 5d6,5d8 damage missing
PostPosted: Sat Aug 13, 2011 10:38 pm 
Here is a (I hope) little bug.

My players are in the middle of updating their tokens to the epic levels. One, a Rogue, has pointed out that 5d6 & 5d8 (with Backstabber feat) damage is not selectable for Sneak Attack. (The token is a rogue, not the player, he's a teacher.)

Any way to get that added?

Kinda urgent as we play Tuesday night.

Thanks for any help provided.


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Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
Posts: 6237
 Post subject: Re: [Rumble 5.1.3] Sneak Attack 5d6,5d8 damage missing
PostPosted: Sun Aug 14, 2011 8:31 am 
Near the top of the macro CharacterEdit-Basics on the library token Lib:Char4e, you'll see this:

Code:
[h:strikerdice = "1d6,1d8,1d10,1d12,2d6,2d8,2d10,2d12,3d6,3d8,3d10,3d12,4d6,4d8,4d10,4d12"]


Just append as many new combinations as you'd like on to the end - for you, it should look like:

Code:
[h:strikerdice = "1d6,1d8,1d10,1d12,2d6,2d8,2d10,2d12,3d6,3d8,3d10,3d12,4d6,4d8,4d10,4d12,5d6,5d8"]


but you could go farther (as far as you want).

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What I'm Working On

MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


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Cave Troll
 
Joined: Tue Dec 07, 2010 4:46 am
Posts: 82
 Post subject: Re: [Rumble 5.1.3] Sneak Attack 5d6,5d8 damage missing
PostPosted: Fri Sep 16, 2011 12:23 am 
I believe it's also possible to just right-click the token, edit its properties and set sneak attack damage to 5d6/5d8 directly (or 5d6+Str for brutal scoundrels)?

* I might be thinking of a different framework...


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Joined: Tue Jul 01, 2008 6:48 pm
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 Post subject: Re: [Rumble 5.1.3] Sneak Attack 5d6,5d8 damage missing
PostPosted: Fri Sep 16, 2011 9:06 am 
Colmarr wrote:
I believe it's also possible to just right-click the token, edit its properties and set sneak attack damage to 5d6/5d8 directly (or 5d6+Str for brutal scoundrels)?

* I might be thinking of a different framework...


You could do that too, but if something not in the "approved list" ;) it would likely be reset to the default value the next time the character is edited using the character management interface.

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What I'm Working On

MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


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