Unisystem Campaign Framework
Posted: Thu Sep 08, 2011 3:47 pm
Here is an adaptation of Brad's Call of Cthulhu framework to work with unisystem (AFMBE) it can be easily adapted to other unisystem games. The majority of this framework was rewritten from others contributions (Brad, Dorphon, and the tutorials). I have included all powers/skills and perks from the basic set, argh there be zombies, and all tomorrow's zombies. I have not changed the weapon set yet. The system includes macro set-up for player, automated combat, object and vehicle damage, character sheets and stat tracking. If anyone wants to help expand on this please feel free.