Post subject: Re: [Rumble 5.1 FW] Consumables and items
Posted: Mon Oct 17, 2011 9:21 am
How do folks handle consumables like healing or regeneration potions?
For items like potions, I create powers. I don't track consumable items in the inventory, I keep them in the powers section.
Here is an example of my Healing Potion;
Notice it is configured as a Consumable. ~~~
Item - Potion of Healing.png [ 81.77 KiB | Viewed 1148 times ]
~~~ Configure the Ally Healing like this, using 10-SurgeValue in the amount. This will use a Surge, and only give 10 hit points healing.
Item - Potion of Healing with Surge.png [ 92.89 KiB | Viewed 1148 times ]
How does everyone work with items with static bonuses, like amulet of protections or Iron Armbands of power, etc...
In cases like amulet of protections, where the bonus is to a defence, I just add it in to the total. As long as the total, matches your character sheet, and you know where are your bonuses are coming from, you are good to go. I don't use the Framework to manage my character 100%, I make the stats match my Character in Character Builder. The framework only manages the combat variables; damage taken, bonuses and penalties that occur, etc.
For items that only give bonuses to some powers (like Iron Armbands of Power gives a bonus to melee damage rolls), I just add in a +4 (or whatever the bonus) in the applicable powers... in this case melee powers. I put a comment in the Special section to remind myself and the DM of the adjustment. In the event I get better ones, or replace it, I know what powers to adjust.
Damage from Iron Armbands of Power.png [ 82.25 KiB | Viewed 1148 times ]
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