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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
Posts: 692
Location: Toronto
 Post subject: 171/172
PostPosted: Sun Nov 19, 2017 10:25 pm 
The 170s are off to a flying start! Once again, the release of two SLs in rapid succession renders announcing the first separately unnecessary. Send Macro and Register Effect will no longer fail when operating ownerless tokens (although it is still advisable for you to ensure proper ownership at all times), power keywords are handled a little more cleanly now, the importer now does a more consistent job separating NPC powers, Bloodied trigger addition is handled a bit better, Unconscious tokens no longer hold the Bloodied effect and LOTS of slightly inefficient code has been cleaned up.

Now for the improvements: Convert to Spell now runs automatically if you click a spell token and hopefully no longer crashes. Walls are now made into spell tokens if the phrase "area wall" is detected in your Effect text field or the Wall string is included in the Keyword field. Minor UI tweaks like Trigger Definitions listing the Quit option last and some short menus using RadioMode have been included. Enjoy!

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StarMan - The MacroPolicebox D&D 4E Framework: Import ANYTHING!


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
Posts: 692
Location: Toronto
 Post subject: 173
PostPosted: Fri Nov 24, 2017 1:39 pm 
173 is out the door and fixes a semi-serious issue where the MPB was being identified as the Lib token for tokens without "At-Will" macros. This has been fixed as has Banner asserting when running Start Turn Timer under inaction state and the long-standing issue of powers whose name contains a monster's role not getting imported correctly has been resolved. Don't edit the "XClassX" string as it will be properly replaced automatically.

The rest are minor cosmetic output and efficiency tweaks. Enjoy!

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Joined: Mon Jul 18, 2011 12:10 pm
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Location: Toronto
 Post subject: 174
PostPosted: Wed Nov 29, 2017 10:26 pm 
174 is now available but the main bugs it fixes are likely things you will rarely come across. The bulk of changes can be found in the Arsenal macros but the only fix per se is saving Remove Weapon or Implement from crashing when you try to get rid of an item that is not currently equipped. Import Monster Power no longer asserts if you try to do just one power, Construct Rumble States now understands to keep looking for a damage clause if there is none in an earlier "deals damage" phrase and "save ends both" effects in OFS parameters will now link to each other instead of the parent effect (bug found by one of my players).

New for this release is support for the "Each Failed Saving Throw" phrase for up to 3 iterations as long as there are no First, Second and Third provisions. I'm not really sure how this effort will pan out but will do more testing as the need arises. More efficiency improvements are included along with other behind-the-scenes tweaks. Enjoy ...

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StarMan - The MacroPolicebox D&D 4E Framework: Import ANYTHING!


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Dragon
 
Joined: Mon Jul 18, 2011 12:10 pm
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Location: Toronto
 Post subject: 175
PostPosted: Tue Dec 05, 2017 7:36 pm 
SL 175 is out now and addresses some issues which stand a good chance of showing up in your game. The biggest of these is that the Skill Challenge still doesn't present a list of skills to choose from when doing the OSP. This has been fixed as well as Sustain effects not ending immediately. Last night our DM committed a cardinal sin by using a token whose name contained a comma! End My Turn has been modified to detect this transgression. Special effects like "Inhibit Healing" will no longer be coded with the word "Damage" at the end of the name.

One improvement is that your MK checks will now be stored in your Lib token's Exploits property for easy editing. Generally speaking, Polymorph situations and the usual NPC import tweaks have been included. Enjoy!

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