Any macro can be drag n dropped from one macro panel to another. So when you have the token selected you can drag n drop the macro button from the selected macro's panel onto either the campaign or global macro's panel. When you do this though you have to check the macro's options and make sure Apply to selected it checked. It's one of the options in the lower left corner on the macro edit window. This means it will take any variables and us it from the selected token. Otherwise it acts as if the macro is completely independent of any token and will prompt for any values not defined on the token.qualms101 wrote:
While we are on the topic though, I managed to load the tokens and the campaign files. They work fine as far as I can tell, but the macros seem to be confined to the tokens (i.e. there are no global macros). Is there some way to make those buttons appear outside of manually imputing them?
Thanks so much!
There are of course several macros which are universal to all tokens which would work fine as campaign/global macros but some like powers should still probably stay local to token. I also left them local so people could customize their setups. I have 3 different macros for doing healing. And the same goes for damage/TempHP. Because different people preferred different prompt/macro setups. Just thought I'd let you know cause not sure if your just setting up for personal use or if your planning to set it up for group.
I must also warn you that as a result of the my tokens being made before Lib:Tokens came into play I wasn't able to "plan ahead" on it and as such several macros are unique to PC and NPC tokens. Even simple things like how Healing and Damage are handled differently because they store HP and other variables differently. This is also due to the fact my token has been around a while and gone through many versions of MT where at one point I simply dropped the token which was called Basic Token and replaced it with Player Token. Many of the macros from the user point of view remained unchanged but how variables were handled behind the scenes under went a huge revamp. This was to allow for new features such as the customizable stats display among other things. During the revamp the monster token stayed with the old properties setup and since Lib:Tokens were not around there was no reason to have a uniform property setup between the two Token types. Even after I added the Lib:DM token I figured it wasn't that important so I let it slide in favor of working on other things.
All things to keep in mind when copying them to global/campaign panels.