4e interactive sheet & utilities
Posted: Fri Jan 16, 2009 12:41 pm
I'm editing and changing this opening post to better reflect what the framework has become. I'd like to think the 4th version is a good leap forward and don't want to confuse anyone new who finds this, so I've removed the links to the older versions.
First off, if you don't want to read the whole post, you can just down load the framework.
You can download a version 4-3 example campaign from
http://www.mediafire.com/file/mukudzmmx ... 20v4-3.zip
Or
http://rapidshare.com/files/299717263/E ... n_v4-3.zip
And if you just want the version 4-3 lib:tokens without the example campaign you can get them from
http://www.mediafire.com/file/kdgozjrt0 ... 20v4-3.zip
Or
http://rapidshare.com/files/299717775/L ... s_v4-3.zip
While not of great interest to new users, I'm also putting up the raw text files (they're a bit of a mess) of the macro's themselves (only current to 4-2).
http://www.mediafire.com/file/qxjmjygz5 ... 20v4-2.zip
So, what is this framework exactly? Well, the thread title is a little misleading, it is definitely an interactive sheet for 4e D&D. However, the utilities are now mostly entirely built into it, though there is still a robust suite of features here.
It allows you to enter in nearly all of a characters game information and manage it solely within Maptools. A good portion of a characters statistics are automatically managed by the framework; such as level, ability scores, skill values, hit points, weapon and armor values, and most importantly, power information. You can change a tokens weapons and the power information will update to match. You can change a tokens armor and their defense values will change. You can equip various magic items and have quick access to their various powers. It tracks power and item usage to notify you if a power has been expended. You have quick and easy access to nearly all the game information you need for your character and it can be shared and displayed to other users via links sent directly to chat.
It is effectively macro-less as well. There is no need for any additional macros as everything is managed within the character sheet or info frame. Selecting a different token in maptools will automatically change the sheet to the newly selected token.
Here are some screen shots showing various pages of the framework (Please disregard the posts after this one, their screen shots are sorely out of date.
This is the main stat page.
It has all the basic information you'd need on a character. Additionally, there are links on the ability scores and skills that provide immediate access to rolling them. There are also options to make the roll privately to the GM, add modifiers to the roll, and flag the roll as an aid other attempt.
You can also access the health manager from this page, spend a healing surge, make a saving throw, spend an action point, achieve a milestone, or view information on skills. There are also links to other pages in the header as well as links to commonly used functions so you have quick access to them.
There is a page for entering information about a characters racial and class features as well as feat information. This is unfortunately, text only, as there are far too many exceptions in feats for me to be able to easily account for all of them at this time.
Clicking on a feat will display it's full information in the info window. Feats can be used or shown to display a link in chat to allow others the ability to view it.
Next is the ritual page
Here you can keep track of ritual books and the rituals they hold, ritual scrolls, and components. Clicking on a ritual will display the ritual in the info window where you can view full information on it.
One of the most robust sections is the equipment page.
Here you can enter in all the game information for weapons, armor, magical items, and then equip them on the token. There is also a section for simple text entry of mundane equipment, a consumables section for simple things you want to keep count of, and a wealth section to keep track of all your hard won coin.
Clicking on a item will display the entered information on it in the info window. Items, Weapons, and Armor all support having magical effects on them and provide ways of customizing the items.
Lastly, we have powers. Here you can enter in all the details and game information on a power. The sheet allows for customizable groups to store the powers in, keeps track of used powers, and allows you to view information on a power, quickly use a power, or enter in extra modifiers for an attack power.
Clicking on a power will display all the entered information on it, as well as the calculated attack and damage values based upon current ability scores, level, and equipped items.
Using a power provides an option to enter in modifiers for the attack, and it supports multi-attacks with different modifiers for each attack.
When used, the power will display a link back to the power for full information, the attack and damage rolls and indicators if the roll is a critical hit or miss. It will also calculate the critical damage on a critical hit.
Optionally, powers can be set to output some, or all, of their power information to chat as well. There is also an entry area for putting in a separate shorter description.
And there's even an option to set powers to output links to states that can be set and managed via the sheet. This way you don't need to click on each token and turn it's MT states on and off. Additionally, these states can be managed directly from the sheet itself as well.
There is also a characters health can be managed via the sheet with a handy health manager. This allows you to do damage to a character, heal them, make saving throws, and take rests to reset your power and item usage.
Lastly, there is a simplified NPC sheet that can be set to allow a GM (or player) quick and immediate access to all of a NPC's relevant information on a single page.
There are several other things it can do, as well as features that can be customized. I can't go over all of them in this one post, but it comes with a ReadMe that explains (hopefully) in better detail how it works.
Older Versions
Example version 4-2
http://www.mediafire.com/file/zzhuntyyy ... 20v4-2.zip
http://rapidshare.com/files/281429133/E ... n_v4-2.zip
Just Lib tokens version 4-2
http://www.mediafire.com/file/mznmyoei1 ... 20v4-2.zip
http://rapidshare.com/files/281430931/L ... s_v4-2.zip
Fixed campaign props for version 4-2
http://www.mediafire.com/file/zzmdhg0ym ... -2.mtmacro
http://rapidshare.com/files/281493184/C ... -2.mtmacro
First off, if you don't want to read the whole post, you can just down load the framework.
You can download a version 4-3 example campaign from
http://www.mediafire.com/file/mukudzmmx ... 20v4-3.zip
Or
http://rapidshare.com/files/299717263/E ... n_v4-3.zip
And if you just want the version 4-3 lib:tokens without the example campaign you can get them from
http://www.mediafire.com/file/kdgozjrt0 ... 20v4-3.zip
Or
http://rapidshare.com/files/299717775/L ... s_v4-3.zip
While not of great interest to new users, I'm also putting up the raw text files (they're a bit of a mess) of the macro's themselves (only current to 4-2).
http://www.mediafire.com/file/qxjmjygz5 ... 20v4-2.zip
So, what is this framework exactly? Well, the thread title is a little misleading, it is definitely an interactive sheet for 4e D&D. However, the utilities are now mostly entirely built into it, though there is still a robust suite of features here.
It allows you to enter in nearly all of a characters game information and manage it solely within Maptools. A good portion of a characters statistics are automatically managed by the framework; such as level, ability scores, skill values, hit points, weapon and armor values, and most importantly, power information. You can change a tokens weapons and the power information will update to match. You can change a tokens armor and their defense values will change. You can equip various magic items and have quick access to their various powers. It tracks power and item usage to notify you if a power has been expended. You have quick and easy access to nearly all the game information you need for your character and it can be shared and displayed to other users via links sent directly to chat.
It is effectively macro-less as well. There is no need for any additional macros as everything is managed within the character sheet or info frame. Selecting a different token in maptools will automatically change the sheet to the newly selected token.
Here are some screen shots showing various pages of the framework (Please disregard the posts after this one, their screen shots are sorely out of date.
This is the main stat page.
It has all the basic information you'd need on a character. Additionally, there are links on the ability scores and skills that provide immediate access to rolling them. There are also options to make the roll privately to the GM, add modifiers to the roll, and flag the roll as an aid other attempt.
You can also access the health manager from this page, spend a healing surge, make a saving throw, spend an action point, achieve a milestone, or view information on skills. There are also links to other pages in the header as well as links to commonly used functions so you have quick access to them.
There is a page for entering information about a characters racial and class features as well as feat information. This is unfortunately, text only, as there are far too many exceptions in feats for me to be able to easily account for all of them at this time.
Clicking on a feat will display it's full information in the info window. Feats can be used or shown to display a link in chat to allow others the ability to view it.
Next is the ritual page
Here you can keep track of ritual books and the rituals they hold, ritual scrolls, and components. Clicking on a ritual will display the ritual in the info window where you can view full information on it.
One of the most robust sections is the equipment page.
Here you can enter in all the game information for weapons, armor, magical items, and then equip them on the token. There is also a section for simple text entry of mundane equipment, a consumables section for simple things you want to keep count of, and a wealth section to keep track of all your hard won coin.
Clicking on a item will display the entered information on it in the info window. Items, Weapons, and Armor all support having magical effects on them and provide ways of customizing the items.
Lastly, we have powers. Here you can enter in all the details and game information on a power. The sheet allows for customizable groups to store the powers in, keeps track of used powers, and allows you to view information on a power, quickly use a power, or enter in extra modifiers for an attack power.
Clicking on a power will display all the entered information on it, as well as the calculated attack and damage values based upon current ability scores, level, and equipped items.
Using a power provides an option to enter in modifiers for the attack, and it supports multi-attacks with different modifiers for each attack.
When used, the power will display a link back to the power for full information, the attack and damage rolls and indicators if the roll is a critical hit or miss. It will also calculate the critical damage on a critical hit.
Optionally, powers can be set to output some, or all, of their power information to chat as well. There is also an entry area for putting in a separate shorter description.
And there's even an option to set powers to output links to states that can be set and managed via the sheet. This way you don't need to click on each token and turn it's MT states on and off. Additionally, these states can be managed directly from the sheet itself as well.
There is also a characters health can be managed via the sheet with a handy health manager. This allows you to do damage to a character, heal them, make saving throws, and take rests to reset your power and item usage.
Lastly, there is a simplified NPC sheet that can be set to allow a GM (or player) quick and immediate access to all of a NPC's relevant information on a single page.
There are several other things it can do, as well as features that can be customized. I can't go over all of them in this one post, but it comes with a ReadMe that explains (hopefully) in better detail how it works.
Older Versions
Example version 4-2
http://www.mediafire.com/file/zzhuntyyy ... 20v4-2.zip
http://rapidshare.com/files/281429133/E ... n_v4-2.zip
Just Lib tokens version 4-2
http://www.mediafire.com/file/mznmyoei1 ... 20v4-2.zip
http://rapidshare.com/files/281430931/L ... s_v4-2.zip
Fixed campaign props for version 4-2
http://www.mediafire.com/file/zzmdhg0ym ... -2.mtmacro
http://rapidshare.com/files/281493184/C ... -2.mtmacro