I have been using your framework for several months now, and it works quite nicely. There is one thing that comes to mind however: my players do not like using the attack framework, so I simply have them enter their HP and defenses and inflict damage through the 'Take Misc Damage' function.
Unfortunately this does not seem to print a message in the chatline, which makes things unclear for my players. Would it be possible to add this functionality, or add a separate function to do so?
I'm not really all that actively supporting this particular version anymore; I've been working on a newer version. However, if I have some time, I'll look to see if I can do that.
Hey, I've recently found your framework, and it's quite honestly amazing. Miles ahead of the stuff we've been doing. Anyway, I have a bunch of questions. Hopefully it isn't too much of a burden or anything <_<. I've read the readme, but I'm still wondering about...
Class Ability riders in Powers.
For some reason, the Parser which puts the powers in Maptool ignores text after something like "Aegis of Shielding". I've tried the options, but nothing seems to want to make it show up on the power in Maptool. Am I missing something?
To be clear, what specifically is being ignored? Are there any commas or semicolons or single quotes? Is the text fully left-aligned when you try to import it?
So, I'm trying to put a Runepriest into this Framework, and it's not going very well. The first problem is the Rune State they can do. I know you've setup more than one condition on a power, but is it possible to make it so a condition can be chosen?
Also, the Rune of Mending has the same thing, and I'm not really sure how to input that into a Leader Healing Power <_<.
Update 2: Ah, another issue. I'm trying to make a Monk as well, and I'm guessing the Parser isn't set up to handle the strange powers Monks use. How do I fix this? Also, the Flurry of Blows the Monk uses...How would I create that, like with the other Striker Damage Macros?
The Runepriest isn't supported in any of my frameworks; the best you can do is create an individual power for each rune state. The monk, likewise - what I generally do is create a separate power for the standard and move action portions of the power; if you import them as two powers (by pasting in only one component, like the Standard action part), it'll work.
For flurry of blows...actually, you got me. I might create it as an automatic damage power. It's not going to be automatically launched like Sneak Attack or anything, but you can just use it when you hit.