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Re: [Framework] 4th Edition D&D

Posted: Mon Jun 08, 2009 9:10 pm
by heathan666
I'm not saying that they are commiting copyright infringement, but the thing is like this, copyright when it comes to intellectual properties really can be vague and usually is. Ask Palladium Books about Nightspawn and you'll see just how vague it can be, and how entirely anal retentive alot of people can be when it comes to copyright.
I mean for all I care they can take the thread down I'm not gonna cry about it.

Re: [Framework] 4th Edition D&D

Posted: Tue Jun 09, 2009 4:19 am
by PyroMancer2k
zEal wrote: With that in mind, Wizards is aware of MapTool (it did appear on their survey about VTTs after all), so if they had issue with anything on here, I imagine the creator of whatever they have a problem with would have had Wizards contact them about it.
There is also a Sticky thread about MapTools at the top of the Digital D&D section of the WoTC forums. And it's the only VTT with it's own sticky thread. The only other sticky thread is a list of a bunch of RPG software sites.

Re: [Framework] 4th Edition D&D

Posted: Tue Jun 09, 2009 10:40 am
by heathan666
PyroMancer2k wrote:
zEal wrote: With that in mind, Wizards is aware of MapTool (it did appear on their survey about VTTs after all), so if they had issue with anything on here, I imagine the creator of whatever they have a problem with would have had Wizards contact them about it.
There is also a Sticky thread about MapTools at the top of the Digital D&D section of the WoTC forums. And it's the only VTT with it's own sticky thread. The only other sticky thread is a list of a bunch of RPG software sites.
That is freakin' sweet I did not know that. Well I think WoTC gave up on their on D&D VTT and they should back something like MapTools and stuff.

Re: [Framework] 4th Edition D&D

Posted: Tue Jun 30, 2009 7:49 pm
by heathan666
Ok I've tried somethin' with the tokens adding a target function and I've only done level 1 and 2 monsters so far, sense I recently purchased MM2 I've started workin' on them. I have, thanks to one of my players a macro that makes statting out the monsters move 10 times quicker.
As soon as I can log back into media fire I will upload the new zips for Level 1 and 2.

Re: [Framework] 4th Edition D&D

Posted: Wed Aug 05, 2009 12:13 am
by blazercanada
I think an awesome job was done on the tokens. Great way to prevent other people the hassle of having to do it themselves.

Thanks for the tokens :)

Re: [Framework] 4th Edition D&D

Posted: Sat Sep 19, 2009 7:35 pm
by heathan666
TY BC, I've kinda stepped off of workin' on it resently though to pursue my future career, which I love and am awesome at. If by any chance anyone else wants to help develop tokens that would be pretty awesome...I pretty much have the heroic tier covered atm....

Re: [Framework] 4th Edition D&D

Posted: Sun Nov 22, 2009 10:36 pm
by bof36
I love your tokens. I've been using them in my campaign and they speed things a lot.

I'd be interested in creating the remaining tokens from MM1 and MM2. What are the usual steps you take when you create a token ? Do you use any special program to speed things up ?

Re: [Framework] 4th Edition D&D

Posted: Fri Dec 11, 2009 10:19 am
by heathan666
ya kinda sorta, its a little complicated, its a macro I use, but you have to manually set the token attributes first, and then I have the macro templates, so I can crank out a token in about 5-10 minutes usually. I'll try to post the thing sometime this week.

Re: [Framework] 4th Edition D&D

Posted: Mon Jan 11, 2010 1:58 pm
by Tinmanjr
Favourite framework hands-down. Since I use MapTools as a sort of virtual whiteboard, this has all I need. Just wanted to give props where props were due.

Re: [Framework] 4th Edition D&D

Posted: Mon Jan 11, 2010 11:56 pm
by heathan666
why thank you, depending how things are going I may get back to work on this and the monsters.

Re: [Framework] 4th Edition D&D

Posted: Thu Jan 14, 2010 11:24 am
by Tinmanjr
I was just thinking of asking you how you went about imputing the handout part for each of these monster tokens. My party is only level 2 so I have a ways to go before needing any monsters above level 10 but still wanted to know how you went about doing it so I could keep up the good works.

Re: [Framework] 4th Edition D&D

Posted: Fri Jan 15, 2010 12:19 pm
by heathan666
if you look in the back tab of the token window you'll see on the bottom right hand a box that says handout. I actually screenshot and cut the cards out manually though.

Re: [Framework] 4th Edition D&D

Posted: Thu Feb 11, 2010 8:27 pm
by bof36
heathan666, I created the remaining monster tokens from the first Monster Manual, but since the framework is yours I prefer to leave it up to you to update the thread. I sent you a PM with more details.

Perhaps you can PM me back with an email address so I can send you the bunch of them ?

Re: [Framework] 4th Edition D&D

Posted: Sat Feb 13, 2010 11:11 am
by heathan666
that's awesome, I'll check them out and run them through. I'm currently MIA most of the time because of router issues, but am using maptools for a PbP till I can get it running.
I will run the tokens through and see what I can do with them, if anything needs to be done, and if they are compatible.

Re: [Framework] 4th Edition D&D

Posted: Sat Feb 13, 2010 2:45 pm
by bof36
Since I got the OK from heathan666, here are the tokens.

Please note that token macros aren't present for now compared to the original tokens. I'll probably rip off JamesManhattan's code here and add them some day. Otherwise, the tokens below use the same properties as the originals and behave the same way.

Level 11 Monsters
Level 12 Monsters
Level 13 Monsters
Level 14 Monsters
Level 15 Monsters
Level 16 Monsters
Level 17 Monsters
Level 18 Monsters
Level 19 Monsters
Level 20 Monsters
Level 21 Monsters
Level 22 Monsters
Level 23 Monsters
Level 24 Monsters
Level 25 Monsters
Level 26 Monsters
Level 27 Monsters
Level 28 Monsters
Level 29 Monsters
Level 30 Monsters
Level 33 Monsters

I hope I'm not rubbing WotC the wrong way here. Really maptools and these tokens are the reason why I'm playing D&D again, and if this contribution can make at least one more person play I'll be happy. :mrgreen: