That is a great idea. Before I started on this basic framework, my grand vision was to have some kind of macro for each type of action: one for Ranged attacks, one for Defense rolls, one for Drain resistance, etc. Each macro would have a different roll dialog, each complete with checkboxes.Paradox wrote:Rather than an inventory system, my first glance impression was that I'd like to see more modifiers that could be accounted for with the dice pools macros.
But like you said, there are a ton of situational mods, and dialogs could get clogged real fast...
My latest thought is to let the framework remember your recently used mods, like Low-Light (-1) when you're exploring a dingy warehouse. Whenever you make a roll, it would be at the top of a list of recent modifiers, so you could remember to check it.
Or maybe "favorite" mods. So everyone might want Smartlink (+2), but the shaman might want Spirit Guide (+2), and so on.
But once again, that might be over-complicating things, and I would need to brainstorm some kind of layout.
Awesome! If you got any questions, ask away.Paradox wrote:I just bought the book in hopes of using the FW to help me run it online.