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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
Posts: 397
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Fri Oct 18, 2013 4:41 pm 
Attachment:
MCT-Nissan Roto-Drone 1.rptok [396.65 KiB]
Downloaded 141 times


Here is the drone token, since I could only place 8 items in the above post :-)


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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
Posts: 397
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Fri Oct 18, 2013 10:46 pm 
The framework might work better with my lib token.
Attachment:
LibSR4.rptok [480.5 KiB]
Downloaded 151 times
So here it is. Change it to lib:SR4 once you open it.


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Cave Troll
 
Joined: Fri Jul 02, 2010 3:43 am
Posts: 68
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Tue Oct 22, 2013 11:06 pm 
So just to double check this just adds on to what vegg already has?


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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
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 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Wed Oct 23, 2013 8:42 am 
Yup.


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Cave Troll
 
Joined: Fri Jul 02, 2010 3:43 am
Posts: 68
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Sat Oct 26, 2013 9:04 pm 
Well thanks appreciate the work!


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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
Posts: 397
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Mon Oct 28, 2013 2:46 pm 
Thanks Volomon for the nice words. I am currently working on adding more goodies.

Veggie, I think I found a bug in the Initiative macro. When I try to add a token with the option "Do not Include" under wounds. I get the following message.
Quote:
   Error in body of roll.       Statement options (if any): MACRO("inputInit@Lib:SR4")       Statement Body : ""
At first I thought it was something I changed, but when I re-downloaded your frame it is still there.

on a side note how do I get my framework down to 5mbs? I would love to post it here but I am at about 8mbs now.


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Dragon
 
Joined: Wed Aug 29, 2007 12:18 am
Posts: 756
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Mon Oct 28, 2013 8:27 pm 
Good find! I've uploaded the updated Framework (v02_01) here: http://gevearth.pbworks.com/w/file/fetc ... 2_01.cmpgn

All I changed was one line in inputInit.

Old (line 46):
Code:
if(woundMod, " <font color='blue'>" + woundMod + "</font>", "") + ")</u>" +


New (line 46):
Code:
if(woundMod!="", " <font color='blue'>" + woundMod + "</font>", "") + ")</u>" +

_________________
My D&D 4e Campaign FrameworkMy Shadowrun 4e Campaign Framework
RPGA#: 5223846427 — Skype: Veggiesama — Fear the ferret.


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Giant
 
Joined: Thu Mar 26, 2009 10:49 am
Posts: 131
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Wed Nov 20, 2013 3:22 pm 
Quick question for Bengalelf. I loaded your library token and imported your library.mtprops, but when I load the Blank.rptok and go to the Campaign screen, I don't see the character creation macros that you mention. What am I doing wrong?

As a note to Veggie and Bengalelf, great work on the framework!

Thanks


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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
Posts: 397
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Mon Nov 25, 2013 10:02 am 
Here is the file I believe you are looking for Bollivergray. Sorry it took me a few days to get back to you. Glad to see someone else is enjoying what I have done.
Attachment:
cmpign macros.mtmacset [2.11 KiB]
Downloaded 99 times


On a side note you may have to delete the line
Code:
[MACRO("checkTokenValidity@this"):""]
from inputmyChar on lIb:SR4 to get the macro Input box Totals to work. Let me know if you have any more questions. I will try to answer them faster than four days :-)


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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
Posts: 397
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Mon Nov 25, 2013 11:24 am 
Here is a update to my file. Now that I figured out how to get it below 5 mb :-) It had the blank token included in the file.
Attachment:
starter1.cmpgn [4.79 MiB]
Downloaded 131 times


drones and spirits are now included as tokens instead of their own token type. Here is an example drone. I will post spirits after I am done with them.
Attachment:
GM-Nissan Doberman.rptok [1.45 MiB]
Downloaded 96 times


starter.cmpgn [4.79 MiB]
Downloaded 117 times
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Giant
 
Joined: Thu Mar 26, 2009 10:49 am
Posts: 131
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Tue Nov 26, 2013 8:42 am 
Thanks Bengalelf, everything works great now.


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Dragon
 
Joined: Tue Mar 18, 2008 2:07 pm
Posts: 397
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Tue Nov 26, 2013 7:43 pm 
Glad to hear everything is working as it suppose to Bollivergray. As promised here are my Spirit tokens.
Attachment:
Spirit of Air.rptok [1.92 MiB]
Downloaded 104 times
Attachment:
Spirit of Beast.rptok [188.96 KiB]
Downloaded 103 times
Attachment:
Spirit of Earth.rptok [1.32 MiB]
Downloaded 100 times
Attachment:
Spirit of Fire.rptok [1.94 MiB]
Downloaded 101 times
Attachment:
Spirit of Man.rptok [86.62 KiB]
Downloaded 112 times
Attachment:
Spirit of Water.rptok [201.93 KiB]
Downloaded 99 times
And to make them work here is an updated libSR4 token.
Attachment:
LibSR4.rptok [338.56 KiB]
Downloaded 123 times

Just remember to change it to Lib:SR4 once you place it in Maptool.

To assign values to a spirit click on the "Spirit Name" Attribute-Input macro under the Selection window in Maptool. It will ask who summoned the spirit; if it is Bound, How many services and the Force of the spirit. Now you can click on the input box totals macro to enter the physical and mental box totals for the spirit. Because my memory is terrible the older I get, I have listed the spirit's Body and Willpower and the formulas to assign physical and mental box totals to help speed up the process.

On the Spirit character sheet you will find a list of Unbound services on the left side, under the damage tracks and Bound Spirit services on the right. I am having a hard time remembering the services a spirit can do, so I listed them here. Underneath them you will Powers appropriate to the spirit type listed and descriptions.

One last thing about spirits; underneath the picture on the character sheet under attributes is listed optional powers. For every three levels of Force a spirit has Maptool will assign a random option power that will appear here. All option powers descriptions for that spirit type are listed under the Option Power link.


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Kobold
 
Joined: Thu Jan 01, 2015 6:49 am
Posts: 1
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Thu Jan 01, 2015 6:56 am 
Could I get help setting this up? New to MapTool and would love help setting it up.


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Cave Troll
 
Joined: Fri Jul 02, 2010 3:43 am
Posts: 68
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Mon May 25, 2015 7:09 am 
Is anyone able to go back and fix up bengalelfs attempt at this improvement? I'm not sure what he was doing with these create weapon macros they don't do anything that I"m aware of. The recoil system he added doesn't really work because theres no easy way to reference the recoil without inspecting the token in an edit action. So it removes any good way of keeping track of recoil. The recoil use to be displayed on the token but now it's been removed.

Anyone able to go through this? Looks like he did to much to quick and left something hanging.


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Kobold
 
Joined: Mon May 25, 2015 9:58 am
Posts: 1
 Post subject: Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
PostPosted: Tue May 26, 2015 1:12 pm 
I've done some research, and found out you need to go to campaign properties, select Token(SR4) in token properties and place an asterisk in front of:
Code:
Progressive (Progressive penalties):[MACRO("buildStatSheetProgressive@Lib:SR4"):""]

So it looks like:
Code:
*TrackPhysical (Physical damage track):[MACRO("buildStatSheetPhysicalTrack@Lib:SR4"):""]
*TrackStun (Stun damage track):[MACRO("buildStatSheetStunTrack@Lib:SR4"):""]
*TrackMatrix (Matrix damage track):[MACRO("buildStatSheetMatrixTrack@Lib:SR4"):""]
*Progressive (Pistol penalties):[MACRO("buildStatSheetProgressive@Lib:SR4"):""]

More on the stat sheet:
http://lmwcs.com/rptools/wiki/Introduct ... _Statsheet

There also used to be an asterisk in front of "Other", but even with it, it's not functioning entirely correct I think. Still looking into it.


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