- MCT-Nissan Roto-Drone 1.rptok
- (396.65 KiB) Downloaded 281 times
Veggiesama's Framework (Shadowrun 4th & 5th editions)
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Here is the drone token, since I could only place 8 items in the above post
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
The framework might work better with my lib token.
So here it is. Change it to lib:SR4 once you open it.Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
So just to double check this just adds on to what vegg already has?
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Well thanks appreciate the work!
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Thanks Volomon for the nice words. I am currently working on adding more goodies.
Veggie, I think I found a bug in the Initiative macro. When I try to add a token with the option "Do not Include" under wounds. I get the following message.
on a side note how do I get my framework down to 5mbs? I would love to post it here but I am at about 8mbs now.
Veggie, I think I found a bug in the Initiative macro. When I try to add a token with the option "Do not Include" under wounds. I get the following message.
At first I thought it was something I changed, but when I re-downloaded your frame it is still there.Error in body of roll. Statement options (if any): MACRO("inputInit@Lib:SR4") Statement Body : ""
on a side note how do I get my framework down to 5mbs? I would love to post it here but I am at about 8mbs now.
- Veggiesama
- Dragon
- Posts: 619
- Joined: Wed Aug 29, 2007 1:18 am
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Good find! I've uploaded the updated Framework (v02_01) here: http://gevearth.pbworks.com/w/file/fetc ... 2_01.cmpgn
All I changed was one line in inputInit.
Old (line 46):
New (line 46):
All I changed was one line in inputInit.
Old (line 46):
Code: Select all
if(woundMod, " <font color='blue'>" + woundMod + "</font>", "") + ")</u>" +
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if(woundMod!="", " <font color='blue'>" + woundMod + "</font>", "") + ")</u>" +
My D&D 4e Campaign Framework — My Shadowrun 4e Campaign Framework
RPGA#: 5223846427 — Skype: Veggiesama — Fear the ferret.
RPGA#: 5223846427 — Skype: Veggiesama — Fear the ferret.
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- Kobold
- Posts: 4
- Joined: Thu Mar 26, 2009 11:49 am
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Quick question for Bengalelf. I loaded your library token and imported your library.mtprops, but when I load the Blank.rptok and go to the Campaign screen, I don't see the character creation macros that you mention. What am I doing wrong?
As a note to Veggie and Bengalelf, great work on the framework!
Thanks
As a note to Veggie and Bengalelf, great work on the framework!
Thanks
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Here is the file I believe you are looking for Bollivergray. Sorry it took me a few days to get back to you. Glad to see someone else is enjoying what I have done. from inputmyChar on lIb:SR4 to get the macro Input box Totals to work. Let me know if you have any more questions. I will try to answer them faster than four days
On a side note you may have to delete the line Code: Select all
[MACRO("checkTokenValidity@this"):""]
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Here is a update to my file. Now that I figured out how to get it below 5 mb It had the blank token included in the file.
drones and spirits are now included as tokens instead of their own token type. Here is an example drone. I will post spirits after I am done with them.
- Attachments
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- starter.cmpgn
- (4.79 MiB) Downloaded 262 times
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- Kobold
- Posts: 4
- Joined: Thu Mar 26, 2009 11:49 am
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Thanks Bengalelf, everything works great now.
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Glad to hear everything is working as it suppose to Bollivergray. As promised here are my Spirit tokens.
To assign values to a spirit click on the "Spirit Name" Attribute-Input macro under the Selection window in Maptool. It will ask who summoned the spirit; if it is Bound, How many services and the Force of the spirit. Now you can click on the input box totals macro to enter the physical and mental box totals for the spirit. Because my memory is terrible the older I get, I have listed the spirit's Body and Willpower and the formulas to assign physical and mental box totals to help speed up the process.
On the Spirit character sheet you will find a list of Unbound services on the left side, under the damage tracks and Bound Spirit services on the right. I am having a hard time remembering the services a spirit can do, so I listed them here. Underneath them you will Powers appropriate to the spirit type listed and descriptions.
One last thing about spirits; underneath the picture on the character sheet under attributes is listed optional powers. For every three levels of Force a spirit has Maptool will assign a random option power that will appear here. All option powers descriptions for that spirit type are listed under the Option Power link.
And to make them work here is an updated libSR4 token.
Just remember to change it to Lib:SR4 once you place it in Maptool. To assign values to a spirit click on the "Spirit Name" Attribute-Input macro under the Selection window in Maptool. It will ask who summoned the spirit; if it is Bound, How many services and the Force of the spirit. Now you can click on the input box totals macro to enter the physical and mental box totals for the spirit. Because my memory is terrible the older I get, I have listed the spirit's Body and Willpower and the formulas to assign physical and mental box totals to help speed up the process.
On the Spirit character sheet you will find a list of Unbound services on the left side, under the damage tracks and Bound Spirit services on the right. I am having a hard time remembering the services a spirit can do, so I listed them here. Underneath them you will Powers appropriate to the spirit type listed and descriptions.
One last thing about spirits; underneath the picture on the character sheet under attributes is listed optional powers. For every three levels of Force a spirit has Maptool will assign a random option power that will appear here. All option powers descriptions for that spirit type are listed under the Option Power link.
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Could I get help setting this up? New to MapTool and would love help setting it up.
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Is anyone able to go back and fix up bengalelfs attempt at this improvement? I'm not sure what he was doing with these create weapon macros they don't do anything that I"m aware of. The recoil system he added doesn't really work because theres no easy way to reference the recoil without inspecting the token in an edit action. So it removes any good way of keeping track of recoil. The recoil use to be displayed on the token but now it's been removed.
Anyone able to go through this? Looks like he did to much to quick and left something hanging.
Anyone able to go through this? Looks like he did to much to quick and left something hanging.
Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)
I've done some research, and found out you need to go to campaign properties, select Token(SR4) in token properties and place an asterisk in front of:
So it looks like:
More on the stat sheet:
http://lmwcs.com/rptools/wiki/Introduct ... _Statsheet
There also used to be an asterisk in front of "Other", but even with it, it's not functioning entirely correct I think. Still looking into it.
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Progressive (Progressive penalties):[MACRO("buildStatSheetProgressive@Lib:SR4"):""]
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*TrackPhysical (Physical damage track):[MACRO("buildStatSheetPhysicalTrack@Lib:SR4"):""]
*TrackStun (Stun damage track):[MACRO("buildStatSheetStunTrack@Lib:SR4"):""]
*TrackMatrix (Matrix damage track):[MACRO("buildStatSheetMatrixTrack@Lib:SR4"):""]
*Progressive (Pistol penalties):[MACRO("buildStatSheetProgressive@Lib:SR4"):""]
http://lmwcs.com/rptools/wiki/Introduct ... _Statsheet
There also used to be an asterisk in front of "Other", but even with it, it's not functioning entirely correct I think. Still looking into it.