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Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Fri Oct 18, 2013 5:41 pm
by Bengalelf
MCT-Nissan Roto-Drone 1.rptok
(396.65 KiB) Downloaded 270 times
Here is the drone token, since I could only place 8 items in the above post :-)

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Fri Oct 18, 2013 11:46 pm
by Bengalelf
The framework might work better with my lib token.
LibSR4.rptok
(480.5 KiB) Downloaded 302 times
So here it is. Change it to lib:SR4 once you open it.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Wed Oct 23, 2013 12:06 am
by Volomon
So just to double check this just adds on to what vegg already has?

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Wed Oct 23, 2013 9:42 am
by Bengalelf
Yup.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Sat Oct 26, 2013 10:04 pm
by Volomon
Well thanks appreciate the work!

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Mon Oct 28, 2013 3:46 pm
by Bengalelf
Thanks Volomon for the nice words. I am currently working on adding more goodies.

Veggie, I think I found a bug in the Initiative macro. When I try to add a token with the option "Do not Include" under wounds. I get the following message.
   Error in body of roll.       Statement options (if any): MACRO("inputInit@Lib:SR4")       Statement Body : ""
At first I thought it was something I changed, but when I re-downloaded your frame it is still there.

on a side note how do I get my framework down to 5mbs? I would love to post it here but I am at about 8mbs now.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Mon Oct 28, 2013 9:27 pm
by Veggiesama
Good find! I've uploaded the updated Framework (v02_01) here: http://gevearth.pbworks.com/w/file/fetc ... 2_01.cmpgn

All I changed was one line in inputInit.

Old (line 46):

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if(woundMod, " <font color='blue'>" + woundMod + "</font>", "") + ")</u>" +
New (line 46):

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if(woundMod!="", " <font color='blue'>" + woundMod + "</font>", "") + ")</u>" +

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Wed Nov 20, 2013 3:22 pm
by Bollivergray
Quick question for Bengalelf. I loaded your library token and imported your library.mtprops, but when I load the Blank.rptok and go to the Campaign screen, I don't see the character creation macros that you mention. What am I doing wrong?

As a note to Veggie and Bengalelf, great work on the framework!

Thanks

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Mon Nov 25, 2013 10:02 am
by Bengalelf
Here is the file I believe you are looking for Bollivergray. Sorry it took me a few days to get back to you. Glad to see someone else is enjoying what I have done.
cmpign macros.mtmacset
(2.11 KiB) Downloaded 231 times
On a side note you may have to delete the line

Code: Select all

[MACRO("checkTokenValidity@this"):""]
from inputmyChar on lIb:SR4 to get the macro Input box Totals to work. Let me know if you have any more questions. I will try to answer them faster than four days :-)

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Mon Nov 25, 2013 11:24 am
by Bengalelf
Here is a update to my file. Now that I figured out how to get it below 5 mb :-) It had the blank token included in the file.
starter1.cmpgn
(4.79 MiB) Downloaded 265 times
drones and spirits are now included as tokens instead of their own token type. Here is an example drone. I will post spirits after I am done with them.
GM-Nissan Doberman.rptok
(1.45 MiB) Downloaded 236 times

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Tue Nov 26, 2013 8:42 am
by Bollivergray
Thanks Bengalelf, everything works great now.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Tue Nov 26, 2013 7:43 pm
by Bengalelf
Glad to hear everything is working as it suppose to Bollivergray. As promised here are my Spirit tokens.
Spirit of Air.rptok
(1.92 MiB) Downloaded 230 times
Spirit of Beast.rptok
(188.96 KiB) Downloaded 240 times
Spirit of Earth.rptok
(1.32 MiB) Downloaded 230 times
Spirit of Fire.rptok
(1.94 MiB) Downloaded 247 times
Spirit of Man.rptok
(86.62 KiB) Downloaded 233 times
Spirit of Water.rptok
(201.93 KiB) Downloaded 225 times
And to make them work here is an updated libSR4 token.
LibSR4.rptok
(338.56 KiB) Downloaded 258 times
Just remember to change it to Lib:SR4 once you place it in Maptool.

To assign values to a spirit click on the "Spirit Name" Attribute-Input macro under the Selection window in Maptool. It will ask who summoned the spirit; if it is Bound, How many services and the Force of the spirit. Now you can click on the input box totals macro to enter the physical and mental box totals for the spirit. Because my memory is terrible the older I get, I have listed the spirit's Body and Willpower and the formulas to assign physical and mental box totals to help speed up the process.

On the Spirit character sheet you will find a list of Unbound services on the left side, under the damage tracks and Bound Spirit services on the right. I am having a hard time remembering the services a spirit can do, so I listed them here. Underneath them you will Powers appropriate to the spirit type listed and descriptions.

One last thing about spirits; underneath the picture on the character sheet under attributes is listed optional powers. For every three levels of Force a spirit has Maptool will assign a random option power that will appear here. All option powers descriptions for that spirit type are listed under the Option Power link.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Thu Jan 01, 2015 6:56 am
by Uluke3
Could I get help setting this up? New to MapTool and would love help setting it up.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Mon May 25, 2015 8:09 am
by Volomon
Is anyone able to go back and fix up bengalelfs attempt at this improvement? I'm not sure what he was doing with these create weapon macros they don't do anything that I"m aware of. The recoil system he added doesn't really work because theres no easy way to reference the recoil without inspecting the token in an edit action. So it removes any good way of keeping track of recoil. The recoil use to be displayed on the token but now it's been removed.

Anyone able to go through this? Looks like he did to much to quick and left something hanging.

Re: Veggiesama's Framework (Shadowrun 4th & 5th editions)

Posted: Tue May 26, 2015 2:12 pm
by Gammro
I've done some research, and found out you need to go to campaign properties, select Token(SR4) in token properties and place an asterisk in front of:

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Progressive (Progressive penalties):[MACRO("buildStatSheetProgressive@Lib:SR4"):""]
So it looks like:

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*TrackPhysical (Physical damage track):[MACRO("buildStatSheetPhysicalTrack@Lib:SR4"):""]
*TrackStun (Stun damage track):[MACRO("buildStatSheetStunTrack@Lib:SR4"):""]
*TrackMatrix (Matrix damage track):[MACRO("buildStatSheetMatrixTrack@Lib:SR4"):""]
*Progressive (Pistol penalties):[MACRO("buildStatSheetProgressive@Lib:SR4"):""]
More on the stat sheet:
http://lmwcs.com/rptools/wiki/Introduct ... _Statsheet

There also used to be an asterisk in front of "Other", but even with it, it's not functioning entirely correct I think. Still looking into it.