RPTools.net

Discussion and Support

Skip to content

It is currently Sun Feb 18, 2018 3:25 pm 






Reply to topic  [ 7 posts ] 

Previous topic | Next topic 

  Print view

Author Message
 Offline
Cave Troll
 
Joined: Mon Dec 09, 2013 10:23 pm
Posts: 38
 Post subject: Mino Labyrinth
PostPosted: Fri Feb 02, 2018 11:01 am 
So, on a rare d100 roll of 100 for encounters, I like to do something 'special'. I roll another d100 and if it is in the lower 50 I plan an encounter that is bad or negative that will challenge the group and in the top 50 I plan something good and/or unique. This time around, I had my group encounter a Minotaur in a hurry, stomping his way somewhere through the forest, bloodied and carrying an immense bronze chest. To my partial surprise, they didn't murder-hobo him! (Level 4 party)

Which is good for them, because this was a 'good' encounter.

Long story short he sent them on a quest to kill his 'kin' who ousted him from his home. And in payment, he left them with a magical Mirrored Bronze shield (+1 Mirrored Heavy Steel shield) with the promise of even better treasure should the succeed.

So I whipped up a labyrinth, and I am carving out VBL now. Once I am done with that, I am going to need to fill it with stuff. I was thinking along the lines of either a heavy undead base or a heavy beast/magical beast base. The Mino in charge will either be a necro or a druid/ranger.

Anyone have any memorable moments in dungeons, traps or what have you that I can steal to populate the dangers in the labyrinth? I am going to have a couple dozen commonish traps and a handful of whopper traps/encounters. Some ideas I have right now;

1) It is a timed dungeon. Once they step in, the entrance seals shut with a 5-10' slab of granite and a clock on an immense central tower starts ticking audibly. They have 10-20 minutes to finish the dungeon before rooms escalate their danger (assign each room a 1-6 and every round roll a d6 to see which rooms are more dangerous after the timer expires)

2) Players 'could' fly or climb up to get a lay of the land, but they get only one round of free time, after that every head that pokes up get a shaft of lightning from the central tower.

3) Soul Jar - trap similar to the Soul Jar event in Diablo 3, lots of skeletons spawn constantly, ramping up in frequency, unless/until they destroy the jar or kill X skeletons.

4)Animated objects (statues, tables, chests, stuffed animals)

5) Standard smattering of grade B traps, arrow traps, blade traps, spike traps, pitfall traps, falling stone traps, etc. Standard dungeon fare.

Let me know if there is anything particularly fun/clever they've encountered in the past that stuck with them. Keep in mind it is a timed dungeon, so I want to avoid 'puzzle' style traps that would consume whole minutes in game time.

And once it is completed, I'll be sharing it with everyone after my party plays through it.


Top
 Profile  
 
 Offline
Dragon
 
Joined: Mon Aug 03, 2015 5:30 pm
Posts: 251
 Post subject: Re: Mino Labyrinth
PostPosted: Fri Feb 02, 2018 12:30 pm 
The most memorable dungeon trap I've ever seen was a simple hole in the wall. People cannot resist taking a peek. Behind the hole was a first level orc with a ballista pointed through the hole. Every single time the GM ran that dungeon, he killed at least one character. One memorable dufus died twice (we had a cleric in the party who could raise dead) in the same session, on the theory that "the trap's been sprung, so it should be safe now." When he proposed a third time, we told him that if he died again, we'd loot the body and leave it there for the rats.

Amazingly, he refrained from a third try.

(The orc got enough experience to go up a level, and was promoted, and replaced by another first level orc.)


Top
 Profile  
 
User avatar  Offline
Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1761
Location: Chicagoland
 Post subject: Re: Mino Labyrinth
PostPosted: Fri Feb 02, 2018 1:25 pm 
There was a 'mean' trap from a module a while back, a wall with 2 holes in it. You had to stick both arms in to disable trap. If you failed, a large stone block dropped from the back side and severed both hands off. Insert a reflex save here of what ever TN you want to set the difficulty (or none!). Alternate, something traps the rogues arms. Now watch as the party discusses the need to cut his arms off because of "time"...

Another simple low level trap, 2 huge bronze doors. That go no where. They just fall on the party when pulled. Great for a dead end and make them think they finally made it to the end of maze... #hopesDashed

_________________
-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


Top
 Profile  
 
 Offline
Dragon
 
Joined: Mon Aug 03, 2015 5:30 pm
Posts: 251
 Post subject: Re: Mino Labyrinth
PostPosted: Fri Feb 02, 2018 1:37 pm 
Then there was the Paladin trap. A Paladin's Holy Sword, you see, included an anti-magic shell around him. Completely blocked all magic.

So the Evil Wizard(tm) use a telekinesis spell to hold a 10 ton block above a corridor. When the Paladin walked through the corridor, it blocked the telekinesis, the block dropped, the paladin was abstract art on the walls. And because the Paladin was now dead, the anti-magic shell went off, the telekinesis started back up, and the trap automatically reset itself.

(One guy wanted to do an automatic raise dead spell, and build a giant v-8 engine to power his castle, but he couldn't find enough Paladins.)


Top
 Profile  
 
 Offline
Cave Troll
 
Joined: Mon Dec 09, 2013 10:23 pm
Posts: 38
 Post subject: Re: Mino Labyrinth
PostPosted: Fri Feb 09, 2018 5:59 pm 
Really?! Out of all the clever people in here and most likely the large percentage of DM's, only 3 responses?

Boooooo, hiss.


Top
 Profile  
 
 Offline
Cave Troll
 
Joined: Mon Dec 09, 2013 10:23 pm
Posts: 38
 Post subject: Re: Mino Labyrinth
PostPosted: Fri Feb 09, 2018 9:12 pm 
To give you guys an idea of the mood I am going for, here is what I have done so far with about a days worth of labor. I have just barely begun to carve out the VBL, and only the NW corner and a little more has been fleshed out in detail, but I think you'll see the atmosphere I'm going for :)

P.S. If you are one of my players, Garth, Jade, Aelina, Ilyssa or Zoey, turn back now lest you see spoilers that I know you wish you wouldn't have seen and ruined.

Master/inheritor of this maze is a Necro Minotaur. I've got her character roughed out in Herolab, but I'll probably tweak her for impact. She'll probably be a level 5 wiz on top of her mind levels, but her spell book has been stolen by her ex-lover, so she only has a spell from each level still memorized.

Look for the big red arrow, thats where the PC's drop into the dungeon from the entrance tunnel.

https://1drv.ms/u/s!Au0_G1cqyqi8gdcOFdGCTeiODe8Ixg


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 8009
Location: Bay Area
 Post subject: Re: Mino Labyrinth
PostPosted: Fri Feb 09, 2018 10:19 pm 
I have a philosophy on traps. They're either an obstacle or something desirable to be worth the risk. Pit traps are easy and varied by what you can fill them with.. ie, 10ft of water and some undead. The more complicated puzzle traps can be fun but are a lot of work. One of my very first puzzle traps a very long time ago was a room with an ice floor. Below the ice was a staircase. Melting the ice would fill the area below with water but only seemingly by a foot (see above pit trap).

_________________
Downloads:


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 7 posts ] 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 3 guests





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman