Noobs Questions: Game, Platforms, Coding and Maps
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- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Noobs Questions: Game, Platforms, Coding and Maps
Hi I am new here.
My name is Sunny. I am a game designer and writer from India.
I found this tool today and I have some basic questions, hope all of you can help me with these.
1) We can create role playing games with this tool? is it interactive like rpgmakerxp or you roll the dice and player moves automatically?
2) Which platforms we can publish it using Java? PDF, exe? What about android and IOS?
3) I am not a programmer. how much scripting is required to make the game? Not looking to make a very big game, just a small game for starters.
4) Maps needs to be tile based or we can use single big maps?
5) What is the commercial outcome of such games? do they sell?
6) Also is there any tool which cuts a large map into tiny tile sets to be used to create such tile maps? I was looking for such a tool and bumped onto this site. I do not want to go Photoshop route of manually cropping each tile.
7) I am a 3d designer and I am looking to make some high quality game maps for my game. I want to be sure which format to use, so that there is no memory problem. how many kbs or mbs or what resolution like 640 x 480 or higher is optimal?
Also if any one requires custom maps to be created, I can create them.
Any one can contact me through my site
http://www.wickedsunny.com
http://www.learndesignanimate.com
My name is Sunny. I am a game designer and writer from India.
I found this tool today and I have some basic questions, hope all of you can help me with these.
1) We can create role playing games with this tool? is it interactive like rpgmakerxp or you roll the dice and player moves automatically?
2) Which platforms we can publish it using Java? PDF, exe? What about android and IOS?
3) I am not a programmer. how much scripting is required to make the game? Not looking to make a very big game, just a small game for starters.
4) Maps needs to be tile based or we can use single big maps?
5) What is the commercial outcome of such games? do they sell?
6) Also is there any tool which cuts a large map into tiny tile sets to be used to create such tile maps? I was looking for such a tool and bumped onto this site. I do not want to go Photoshop route of manually cropping each tile.
7) I am a 3d designer and I am looking to make some high quality game maps for my game. I want to be sure which format to use, so that there is no memory problem. how many kbs or mbs or what resolution like 640 x 480 or higher is optimal?
Also if any one requires custom maps to be created, I can create them.
Any one can contact me through my site
http://www.wickedsunny.com
http://www.learndesignanimate.com
Re: Noobs Questions: Game, Platforms, Coding and Maps
I recommend watching the tutorials. It will give you an idea of what you can do.
Maptool is open sourced, so you could develop your own commercial product with it. I only know of only one product used as a phone app and I believe the code used was a port. I don't know if the app is still being supported or if it the users like it though, but I do recall it still needed an instance of MapTool to run. The app ran as a client.
Most of the macro script code developed for MapTool has been shared in our user creations thread to be used by anyone. We have a very active board and supportive members to help newbees along in their coding.
MapTool is not a paint program and only has some limited features in that area. I can not split an image in to smaller chunks, but does allow for multiple maps.
Maptool is open sourced, so you could develop your own commercial product with it. I only know of only one product used as a phone app and I believe the code used was a port. I don't know if the app is still being supported or if it the users like it though, but I do recall it still needed an instance of MapTool to run. The app ran as a client.
Most of the macro script code developed for MapTool has been shared in our user creations thread to be used by anyone. We have a very active board and supportive members to help newbees along in their coding.
MapTool is not a paint program and only has some limited features in that area. I can not split an image in to smaller chunks, but does allow for multiple maps.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
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- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Re: Noobs Questions: Game, Platforms, Coding and Maps
Thanks Man.
I am going through the wiki right now.
If only it starts, because my java is not starting only. I have installed new java version, a cmd box is opening and closing instantly. Unless Java doesn't start I cannot use this tool.
I am going through the wiki right now.
If only it starts, because my java is not starting only. I have installed new java version, a cmd box is opening and closing instantly. Unless Java doesn't start I cannot use this tool.
Re: Noobs Questions: Game, Platforms, Coding and Maps
Be sure to use java 6_30. Java 7 is unsupported, I believe. But I think the new update pending will support it.. I don't recall. That, or it's still a WIP to get it to work.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
-
- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Re: Noobs Questions: Game, Platforms, Coding and Maps
Found the solution on another thread.
Its because I was making max mem to 2000 when starting, had to make it 500 mb. I have 12 GB ram on my workstation, yet it cannot use 2GB ram?
What is the max mem I can use?
Its because I was making max mem to 2000 when starting, had to make it 500 mb. I have 12 GB ram on my workstation, yet it cannot use 2GB ram?
What is the max mem I can use?
Re: Noobs Questions: Game, Platforms, Coding and Maps
Well, if you had the 64 bit java you could use more, but the max is actually around 1500+, but I usually just put 1500 or 1400. (my system sucks, and I use 1400). 500 is way too little.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
-
- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Re: Noobs Questions: Game, Platforms, Coding and Maps
even 1000 was not working so I had to use 500 to atleast make it start.
I am sure I downloaded the 64 bit version for Java.
I am sure I downloaded the 64 bit version for Java.
Re: Noobs Questions: Game, Platforms, Coding and Maps
You have to have the 64bit OS for that to work. Before opening MapTool, in a windows enviroment, I hit ctrl-alt-del and look at performance | physical memory - available. This will give you an idea of what you can use.
Since you said you have 16gb of ram, you have a 64bit OS. Sometime you need to delete any previous installations of java to get things to work too. Are you using the MapToolLauncher.exe?
Since you said you have 16gb of ram, you have a 64bit OS. Sometime you need to delete any previous installations of java to get things to work too. Are you using the MapToolLauncher.exe?
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
-
- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Re: Noobs Questions: Game, Platforms, Coding and Maps
yes using .exe one to launch. I have Win 7 ultimate x 64
Re: Noobs Questions: Game, Platforms, Coding and Maps
To use the 64 edition you need to change the path in in the .cfg file so that it points to that version. Per default it will long to the x86 version. if I recall correctly there is a line 'javaw' and you need to put in front of that c:\program files\java\bin\ (search the forum cause im not sure its entirely correct and im mobile so i cant check). of course you need to install the 64 edition first.
edit: the correct line and path is: JVM=C:\Program Files\Java\jre6\bin\java
edit: the correct line and path is: JVM=C:\Program Files\Java\jre6\bin\java
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
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MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: Noobs Questions: Game, Platforms, Coding and Maps
Note that it is not, specifically, an RPG maker - the point of MapTool is for a group of people, remotely located from each other can share a single map (in some ways, it's like a shared whiteboard). There is some scripting available, but it is not designed to create a computer game like, say, Final Fantasy or anything like that. It is designed to support people who play tabletop roleplaying games (such as Dungeons & Dragons).wickedsunny wrote:Hi I am new here.
My name is Sunny. I am a game designer and writer from India.
I found this tool today and I have some basic questions, hope all of you can help me with these.
1) We can create role playing games with this tool? is it interactive like rpgmakerxp or you roll the dice and player moves automatically?
The scripting is not used to create a game, as such. Instead, it can be used to automate certain tasks that are common to tabletop roleplaying games - for instance, if a player needs to roll dice to determine an outcome, this can be scripted so that the player need only hit a button for the results to be generated.3) I am not a programmer. how much scripting is required to make the game? Not looking to make a very big game, just a small game for starters.
As mentioned, it's not designed to create games for distribution, so basically there is no commercial outcome.5) What is the commercial outcome of such games? do they sell?
Re: Noobs Questions: Game, Platforms, Coding and Maps
It's an interactive map program. It's like having a map in front of you, for your friends to play role-playing games. This is designed to allow people who are not near each other to use the internet to play, although you can also use it in a normal game session where everyone is located in the same place.
The drawing tools are fairly good, but are designed to be fast, so they're missing some useful features. The tokens are used to represent anything from monsters and tables to characters and doors.
The scripting is only to make commonly done tasks, such as rolling of dice, automatic. It's not needed for use of the program. You can use the script commands in the chat box if you wanted to, rather than making a full script (such as "/roll d20"). It's just nice to make a button that does the same thing.
You can play other games, or use it as a chat program, if you really wanted to (hey...idea...why not add in libpurple!) but that's not at all the primary use. It does make some rather pretty maps, so you can even use it for that alone...but again, that's not the design.
I made a chess board and monopoly set using it. I made macros for the cards. None of that took very long.
The drawing tools are fairly good, but are designed to be fast, so they're missing some useful features. The tokens are used to represent anything from monsters and tables to characters and doors.
The scripting is only to make commonly done tasks, such as rolling of dice, automatic. It's not needed for use of the program. You can use the script commands in the chat box if you wanted to, rather than making a full script (such as "/roll d20"). It's just nice to make a button that does the same thing.
You can play other games, or use it as a chat program, if you really wanted to (hey...idea...why not add in libpurple!) but that's not at all the primary use. It does make some rather pretty maps, so you can even use it for that alone...but again, that's not the design.
I made a chess board and monopoly set using it. I made macros for the cards. None of that took very long.
-
- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Re: Noobs Questions: Game, Platforms, Coding and Maps
Thanks everyone for replying.
How many players can connect together online is there any limit? I am not expecting it to be MMORPG but can someone give me some figures. Can it be made a MMORPG with a limit of only 10-20 people playing in one game?
Can it be setup online on any server, so that I do not have to keep my computer switched on as a server to start the game? Just like any MMORPG?
I can understand nothing big can be done but that is the whole point, I do not like scripting and if with simple scripting even if I can make a dice rolling RPG, even that will be great.
BTW, I am not being able to set the Max Mem above 800. I am using Win7 64 bit as well as Java 64 bit.
Also when I import a map which is not seamless, it tiles it all across the map, looks bad when I zoom out, is there a way to control the zooming out or to make the background as plain texture instead of tiling?
How many players can connect together online is there any limit? I am not expecting it to be MMORPG but can someone give me some figures. Can it be made a MMORPG with a limit of only 10-20 people playing in one game?
Can it be setup online on any server, so that I do not have to keep my computer switched on as a server to start the game? Just like any MMORPG?
I can understand nothing big can be done but that is the whole point, I do not like scripting and if with simple scripting even if I can make a dice rolling RPG, even that will be great.
BTW, I am not being able to set the Max Mem above 800. I am using Win7 64 bit as well as Java 64 bit.
Also when I import a map which is not seamless, it tiles it all across the map, looks bad when I zoom out, is there a way to control the zooming out or to make the background as plain texture instead of tiling?
-
- Kobold
- Posts: 11
- Joined: Sat Jan 21, 2012 11:10 pm
Re: Noobs Questions: Game, Platforms, Coding and Maps
Where will I find the cfg file?wolph42 wrote:To use the 64 edition you need to change the path in in the .cfg file so that it points to that version. Per default it will long to the x86 version. if I recall correctly there is a line 'javaw' and you need to put in front of that c:\program files\java\bin\ (search the forum cause im not sure its entirely correct and im mobile so i cant check). of course you need to install the 64 edition first.
edit: the correct line and path is: JVM=C:\Program Files\Java\jre6\bin\java
edit: Thanks Now I cna open with max mem of 2GB.
Re: Noobs Questions: Game, Platforms, Coding and Maps
Interesting question. The most I've been in a game with was 10. I suppose there will be a lag issue depending your graphics and interactions, but using a fairly robust framework, 10 people didn't seem to be an issue.wickedsunny wrote:How many players can connect together online is there any limit?
The mt.cfg file is in the directory or your MapTool install. I would also recommend using 1500 for maxmem and a stack of 3 to start with.
I'm not sure what you mean by "can't set mem above 800".
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools