We all know that each game system tries to differentiate itself from the others by employing a different take on dice mechanics. I've started this thread to get input from players of different game systems to try and figure out commonalities that can be distilled, then integrated into a dice expression builder.
You can contribute by specifying anything that goes beyond what my current system provides:
- Standard rolls for generic dice types i.e. d4 - d100
- Exploding dice with the possibility to cap the # of explosions
- Exploding on a range e.g. 7-10
- Adding a modifier to each die in the roll or to the roll's total
- Keeping/dropping dice
- Reverse behavior of keep/drop mechanics i.e. keeping the lowest, dropping the highest
- Chaining multiple die types in one roll; each die type cast capable of having unique rules within not found in other casts. The exception being explosion which, atm, applies to all die types in the chain.
Thank you.