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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 3:00 pm 
JamzTheMan wrote:
Good luck! So, will there be a reward level that nets use nightlies or source code access early? :)


There is one that has something close to night builds, as for the source, it's going to be a while before we open it, but we definitely WILL open it. It's because we're doing a lot of refactoring, and we're supplanting libraries, assessing several at the same time, before deciding on which to use.

It won't be showing on the surface but if you check the jars on all releases, things are going to quite plastic until we get to the final lap. The source till then will not be pleasant to follow as we might excise entire sections if a library doesn't meet the way we like things to be.

For example if we get enough support for it, we'll be retiring the current docking system. Needless to say, the final build that uses this docking system and the next build, will have marked differences. Every major component will see change, all the while protecting maptool script.

We'll steward the code for just about year, while getting to the final phase (if it gets that far on the stretch goals :lol:) After which, we'll open our BitBucket repo, and do maintenance from that point on.

Full Bleed wrote:
Wow, seeing Trevor and Giliath surface in the thread is a good omen! ;)


IKR?! (I know right?!) How awesome is that?

Edit: BTW, we're definitely launching around 7pm PST

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Giant
 
Joined: Thu May 31, 2012 2:13 am
Posts: 115
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 3:14 pm 
*drumroll*

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(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2kvt/TokenNameChanger3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc6g/PfTiddly01.htm

Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9440
Location: Netherlands
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 6:03 pm 
.... :shock: .... :shock: .... :shock: ...is it time yet... :shock:

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Giant
 
Joined: Thu May 31, 2012 2:13 am
Posts: 115
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 6:09 pm 
*drumroll continues (getting sweaty) *

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My shared rpg stuff:
(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2kvt/TokenNameChanger3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc6g/PfTiddly01.htm

Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev


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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 7:15 pm 
:lol: We have about an hour/hour and half to go. We're uploading the last-minute edit for the project's main video. Sorry guys. I appreciate you all waiting on this!

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1748
Location: Chicagoland
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 9:54 pm 
Cool, nightlies, or rather, alpha builds will be cool enough. As far as docking, UI etc go, I personally think this is wide open for change. The only requirement for now i think it's retaining compatibility with older frameworks and macros. As long as it loads old campaigns our they're is a conversion process, go for it!

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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 10:35 pm 
Sorry for the delay. I got hit by Murphy's Law, and KS is acting up on me :lol: We're trying to get the main video in. But the site keeps resetting, so we have to do it over again. It also wants to overwrite our page with an old copy of the page, so we have to go over the page each time it drops, and put back all the changes. It's like the 5th time now, and man, we're having fun!

@Jamz thanks man!

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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 11:39 pm 
Ah well, KS is not cooperating. I had to host on YouTube and put a temporary link on the KS page.

BUT....we are now indeed LIVE!

Oh, I really need this huge favor. Linked to this post is my Kickstarter page. What I need is 3-fold:

1. Visit the Kickstarter page. You can pledge, if you want ;), but it's okay if it's not your thing. Instead of using the Kickstarter controls for Facebook sharing and Tweeting,
please visit the landing page we made that has more ways to reach people!

2. Once there, please use the sharing and tweeting options to reach out to your friends. Don't forget to sign in! If you can, please ask them to share at least one more time on their own networks.

3. Lastly, please visit our product pages on G+ and Facebook, and give us a +1 and Like, respectively. Again, if you can, please ask your connections to do the same ^_^

Numbers 2 and 3 are the most important part of the launch. With enough sharing on #2, the resharing will help reach the Western markets that support projects like Mote. With enough likes on #3, the amount of traffic will put the project on Kickstarter's radar, hopefully enough to make the Mote a featured project on their front page. This is where the remainder of the real market is found.

We really need this, so thank you all in advance! We do hope that all of this isn't too much to ask of you all.

Please wish us luck, and we do appreciate all of your support :)

We look forward to seeing all of you there!

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Giant
 
Joined: Thu May 31, 2012 2:13 am
Posts: 115
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 2:37 am 
Pledge made!

GO GO GO!
Image

_________________
My shared rpg stuff:
(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2kvt/TokenNameChanger3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc6g/PfTiddly01.htm

Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9440
Location: Netherlands
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 5:19 am 
Also pledged, fun to be the first to pledge in one category!

Lee, can you add links to Facebook and g+ I'm having trouble finding them.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 11:14 am 
Np wolph. I've put it on my sig, and these were on the OP. All other related sites can be accessed on the landing page, the link to that is on the KS page up top. I'll hook these up to the main page in a few.

Thanks everyone! I'll be back later.

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Giant
 
Joined: Fri Mar 16, 2012 4:39 pm
Posts: 122
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 12:07 pm 
Supported!

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7983
Location: Bay Area
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 1:54 pm 
This is looking really good. So, when can I start writing a new Pathfinder Framework for it?

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3494
Location: Austin, Tx
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 5:06 pm 
Good luck. I'll post out to the social media streams.

I have reservations, fairly large ones, but I do wish you all the best and will do what I can help.

Cheers,
Troll

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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
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 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Sat Feb 15, 2014 8:14 pm 
@wolph, badsequel, Simetradon

Thank you! And thanks to everyone again as well. Oh, and finally, I now know your names :lol:

@A.M. It depends :lol: With early access, sooner. For the public release November or earlier if we can. It's not something I wanted to do, but it's pretty tough to put selling points in when you're aiming for "open and free", and product supporters are hesitant to jump in because they want the KS to reach a certain level before they do. Case in point: A couple have already made contact yesterday, offering to be placed as add-ons. We do appreciate it, but these would have made it easier to structure rewards AND offer everyone equal access. Ah well.

Thanks RPTroll. Please believe me when I say that I do understand what the misgivings are, and all. I do greatly appreciate that, despite these, you still helped out. Cheers man!

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