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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Mote Kickstarter: We are going LIVE!
PostPosted: Wed Feb 12, 2014 10:08 pm 
Hey everyone :D

We're finally live!

Here's our page on KickstarterWe do hope for your support. Please visit us there, and back us up if you like what you see, or share to people you know who might be interested :)

Please reply on this thread if you helped out and we'll do our part in crediting you for the assist ;)

Thanks for all the help leading up to this point, and we hope to see you all during the campaign!

Lee & the Idle Ideas team.

Here're links to our current portals:
Mote's G+ Community (all major updates will be discussed here)
Idle Idea's G+ page (all major updates will be posted here)

For those who won't be passing by the PitchFuse page:
Mote's Facebook page (for those who don't have G+)
Follow us on Twitter (nothing in it as of yet) :lol:

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Last edited by Lee on Mon Feb 17, 2014 5:17 am, edited 1 time in total.

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Giant
 
Joined: Thu May 31, 2012 2:13 am
Posts: 115
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 12:31 am 
\O/

Best of luck!

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(exe)TokenNameChanger3: https://www.dropbox.com/s/cqsof54v3dl2kvt/TokenNameChanger3.zip?dl=0
Tiddly Spell Wiki: https://www.dropbox.com/s/53pya4k68mnvc6g/PfTiddly01.htm

Stuff to check out:
Mote Kickstarter(back it): https://www.kickstarter.com/projects/740970397/mote-guaranteed-to-be-the-best-virtual-tabletop-ev


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9322
Location: Netherlands
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 1:48 am 
Good luck! Fingers crossed!

(Locked the other 'pointer threads')

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 2:07 am 
Thanks guys.

wolph42 wrote:
(Locked the other 'pointer threads')


you're awesome, wolph.

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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
Posts: 3660
Location: MD
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 3:02 am 
Lee wrote:
PitchFuse

You have the dice bar demo linked twice and a typo in the paragraph after the second.


BTW, best of luck!

I'll be sharing this with my groups and will see about chiseling a few bucks off them.

I know I was, initially, worried about how you might carry the project forward. But the near abandonment of MT by the core guys who have done so much for it, and the "invasion" of forked versions, has me pulling for you and your crew to move this ball forward in some centralized capacity. I think I would have preferred a more organic and official transfer of power from the current core guys (like Az and Craig) in much the same way the program moved from Trevor's hands into theirs... but that was not, apparently, going to happen any time soon.

I'm still not sure that monetizing an otherwise "free" community project is really what's best for the long term health of the project, but it should at least "kickstart" some long overdue development on a tool many of us have come to rely on for our table-top games.


PS: Please take a look at the FREQ forum and see how many of the small "quality of use" features you might be able to get in as well. I think a longer list of tweaks and fixes sends a signal that this is about more than just tacking on some new big-ticket features.

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Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."


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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 5:25 am 
@FullBleed Thanks for the catches on the Pitchfuse page! The KS page had everything worked out on it,but we didn't want to publicize it until launch. So, it was a last minute scramble to find another means to pre-launch :lol:


Full Bleed wrote:
I'm still not sure that monetizing an otherwise "free" community project is really what's best for the long term health of the project, but it should at least "kickstart" some long overdue development on a tool many of us have come to rely on for our table-top games.


Yeah, believe it or not, I've dwelt on this myself over the long months leading here. It is my hope that things will work out for the best in the long run, where my team and I get the rep for a well-don project, the community gets a free tool to rival/best the others, and future devs get to work on the opened code base. It's likely not going to end up with a plug-in architecture devs here wanted, being based on 1.3 and all, but I think there will be useful parts toward that end when the time comes.

If I were doing more wrong than right, I'd apologize right away. But I really believe we're working on something good, setting aside the cash incentive. We'll see.

Full Bleed wrote:
PS: Please take a look at the FREQ forum and see how many of the small "quality of use" features you might be able to get in as well. I think a longer list of tweaks and fixes sends a signal that this is about more than just tacking on some new big-ticket features.


I have. I listed all the FREQ and put these on a TODO list. I'd share the list now, but it might drive expectations away from the road map planned. Once people get a handle of the phase plans, we'll trickle in the details of the "smaller" aspects.

Needless to say, a lot of the smaller items have been coded in last year. If you visit the G+ community, there's also a log of major changes. We'll update it with what's been ticked off the FREQ list when time allows :)

Thanks again FB.

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Mote on Facebook
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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 9:37 am 
Best of success! Will be fun to see how far you take it!

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RPTools Founder
 
Joined: Tue Jan 31, 2006 11:10 am
Posts: 277
Location: Austin, TX
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 9:40 am 
Good luck, I am glad to see someone finding value in this and trying to breath life into it for another decade. Wish you the best!

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Great Wyrm
 
Joined: Tue Aug 23, 2011 10:41 am
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Location: Cornwall, UK
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 11:30 am 
Good luck.

A post on your G+ page (and the title of this thread) refers to Kickstarter, but you're not using anymore..?

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Dragon
 
Joined: Wed Oct 19, 2011 1:07 am
Posts: 958
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 12:30 pm 
trevor wrote:
Best of success! Will be fun to see how far you take it!


giliath wrote:
Good luck, I am glad to see someone finding value in this and trying to breath life into it for another decade. Wish you the best!


WOW! I never thought to hear from the founders! I am truly honored to meet you all at last :D Thanks for the support, I really appreciate it ^_^

Please don't hesitate to chime in anywhere related to the project, if you have something to say; we're always interested to hear from you.

Bone White wrote:
Good luck.

A post on your G+ page (and the title of this thread) refers to Kickstarter, but you're not using anymore..?


Thanks B.W. :)

Oh, PitchFuse is just for pre-launch. It saves from having to share the actual preview link for the KS while we are heavily editing it still.

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My stuff for the community:
Donate to the Mote Project
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Mote on Facebook
Fully Customizable Calendar Drop-in


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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Location: Austin, Tx
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 2:41 pm 
We may not actively post, but we keep tabs, love to see what people do with it :)

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 3:09 pm 
trevor wrote:
We may not actively post, but we keep tabs, love to see what people do with it :)


the founding lurkers... :mrgreen:

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 3:13 pm 
wolph42 wrote:
trevor wrote:
We may not actively post, but we keep tabs, love to see what people do with it :)


the founding lurkers... :mrgreen:



;)

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1621
Location: Chicagoland
 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Thu Feb 13, 2014 10:03 pm 
Good luck! So, will there be a reward level that nets use nightlies or source code access early? :)

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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
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 Post subject: Re: Mote Kickstarter: We are going LIVE!
PostPosted: Fri Feb 14, 2014 7:02 am 
Wow, seeing Trevor and Giliath surface in the thread is a good omen! ;)

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