& So Forth
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& So Forth
I just wanted to let you know about my blog where I'm mostly talking about D&D 5E, but occasonally going to bring up topics more central to my MapTool games.
& So Forth
& So Forth
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
Re: & So Forth
Always glad to have another blogger on the forums. Feel free to post to the Facebook and G+ communities in my sig when you post a new article.
Re: & So Forth
Thanks! I my latest post is about my 5e MapTool setup (and to some extent, VTTs in general):
https://medium.com/so-forth/maptool-a-v ... 7d41219688
https://medium.com/so-forth/maptool-a-v ... 7d41219688
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
Re: & So Forth
Have you released that Framework? It looks amazing.
Re: & So Forth
cubeblue wrote:Thanks! I my latest post is about my 5e MapTool setup (and to some extent, VTTs in general):
https://medium.com/so-forth/maptool-a-v ... 7d41219688
Aaaaaaand... followed.
Re: & So Forth
Your code looks really clean, but I was wondering if you're using UDFs (Wiki: defineFunction())? I also notice you're using html comments to suppress output which actual increases your stack usage. Using UDFs and setting output to 0 will fix that. I use a custom output macro that uses Wiki: broadcast() for all my output.
I also have a drop-in called RPEdit that makes updating macros to a lib easier. I see that all your macros are in separate text files. You may want to check out the link in my signature. It makes updating a bit faster.
From your link, I really like how clean your framework looks. I don't play 5e, but if I ever do I'll be sure to check yours out first.
I also have a drop-in called RPEdit that makes updating macros to a lib easier. I see that all your macros are in separate text files. You may want to check out the link in my signature. It makes updating a bit faster.
From your link, I really like how clean your framework looks. I don't play 5e, but if I ever do I'll be sure to check yours out first.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: & So Forth
Seriously. This is beautiful work.aliasmask wrote:From you link, I really like how clean your framework looks. I don't play 5e, but if I ever do I'll be sure to check yours out first.
Re: & So Forth
Thanks everyone. I will release what I have completed later once I've got it a little more streamlined and easier to explain to other users.
Right now I only have a few abilities and spells coded up, enough for my four players and a few dozen monsters. But I do have template files that make the creation of _most_ abilities and spells pretty simple.
Right now I only have a few abilities and spells coded up, enough for my four players and a few dozen monsters. But I do have template files that make the creation of _most_ abilities and spells pretty simple.
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
Re: & So Forth
I am using UDFs for most things. Most of my macro functions are saved in separate text files on my system just for reference, but they're in their own macros on a Lib:token in a separate "Library" map that forms the foundation of the campaign. Almost all of the macro buttons you see in the interface are just calls to those UDFs.aliasmask wrote:Your code looks really clean, but I was wondering if you're using UDFs (Wiki: defineFunction())? I also notice you're using html comments to suppress output which actual increases your stack usage. Using UDFs and setting output to 0 will fix that. I use a custom output macro that uses Wiki: broadcast() for all my output.
I wasn't aware the html comments affected the stack, but that's very good to know! I basically hate typing [h: over and over again (though it's a pretty simple find and replace I guess), and just have the setting toggled in MapTool to make [] default to [h:]. I'm not even sure the html comment bits are doing very much but possibly hiding error output. It's just an old standard I started using when I first started coding MT stuff back around the time 4e came out.
I'm nto sure what you mean by setting output to 0? I'm interested in knowing what that means and anything I can do to reduce the stack size. I've certainy run up against stack size hogging a few times and one of my aims with this, my third major framework to be built ground-up, is to focus on keeping it fast and simple and thin, ideally.
I will definitely check out RPEdit. Thanks!aliasmask wrote:I also have a drop-in called RPEdit that makes updating macros to a lib easier. I see that all your macros are in separate text files. You may want to check out the link in my signature. It makes updating a bit faster.
From your link, I really like how clean your framework looks. I don't play 5e, but if I ever do I'll be sure to check yours out first.
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
Re: & So Forth
Also, I have a lot of other stuff I want to share that's tangential to the framework code itself, and could be used in other frameworks or campaigns. But I don't know where best to host it all.
I have literally thousands of fantasy tokens I created in TokenTool over the years, all formatted to the same standards with the same dark silvery token bevel, all of them set to 100px grid size for medium creatures by default, but can scale down pretty well to 50px grid. Larger creatures are at 200 and 300px etc. All organized and named usefully.
I also have a ton of simple, custom state icons which could be useful, covering all the major obvious conditions for Pathfinder and 5e and several spells.
So, I'm sure some of that will be shared soon and hopefully people get some use from that until the framework is in a more share-ready state. I'm always improving it and fixing little things here and there, and I don't want to get into the situation where I have to worry about and document every little change in order for other people to be able to painstakingly upgrade their campaigns to newer versions of the framework. That's just a level of overhead I'd hate to be responsible for.
I have literally thousands of fantasy tokens I created in TokenTool over the years, all formatted to the same standards with the same dark silvery token bevel, all of them set to 100px grid size for medium creatures by default, but can scale down pretty well to 50px grid. Larger creatures are at 200 and 300px etc. All organized and named usefully.
I also have a ton of simple, custom state icons which could be useful, covering all the major obvious conditions for Pathfinder and 5e and several spells.
So, I'm sure some of that will be shared soon and hopefully people get some use from that until the framework is in a more share-ready state. I'm always improving it and fixing little things here and there, and I don't want to get into the situation where I have to worry about and document every little change in order for other people to be able to painstakingly upgrade their campaigns to newer versions of the framework. That's just a level of overhead I'd hate to be responsible for.
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.
Re: & So Forth
We used to have a gallery around here, but then some internet bad news happened. I believe (and would be much obliged if) you can post to the User Creations page with .zip files.
Re: & So Forth
I have 2 tokens you should download here: http://forums.rptools.net/viewtopic.php ... 81#p255459cubeblue wrote:I will definitely check out RPEdit. Thanks!
One is RPEdit and the other is a generic lib token where onCampaignLoad makes all the macros on it in to UDFs and suppresses all the output. It also includes output.basic to use in your macros to generate output. It's has more options like "owner" for people who own the token and gm and "other" for everyone else.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: & So Forth
FYI,
I've shared my massive token collection here: http://forums.rptools.net/viewtopic.php?f=8&t=25845
and my custom states here: http://forums.rptools.net/viewtopic.php?f=8&t=25844
I've shared my massive token collection here: http://forums.rptools.net/viewtopic.php?f=8&t=25845
and my custom states here: http://forums.rptools.net/viewtopic.php?f=8&t=25844
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.