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Kobold
 
Joined: Fri Mar 27, 2015 9:40 am
Posts: 1
Location: San Diego, CA
 Post subject: Thanks to RPTools!
PostPosted: Sat Mar 28, 2015 5:14 pm 
As a new member of the RPTools community, I would like to take a moment and thank all the fine folks that make up the RPTools staff and community. Your excellent software has brought my group's Pathfinder game to a whole new level. I ran across your website a little over a year ago (nice, new look BTW!), and we've been transitioning from using our old style Battlemat play ever since. And while I'll admit that there has been a learning curve, the time spent learning how to use the various tools, frameworks, macros, & images has been well worth it. RPTools has brought a level of realism and excitement to our games that had been here-to-fore missing. I'm having as much fun using the tools to create and run the campaign as my players are playing it, possibly more! The fact that nothing is charged for the tools and that they are completely open source instills the deepest respect, awe, and admiration from our entire group. As avid RPG'ers from as far back as the 70's, we salute you and offer our deepest and most humble appreciation of your efforts.

Thank You!

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There is no way to happiness. Happiness is the way.

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9427
Location: Netherlands
 Post subject: Re: Thanks to RPTools!
PostPosted: Sat Mar 28, 2015 8:01 pm 
thank you and you're welcome!

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3484
Location: Austin, Tx
 Post subject: Re: Thanks to RPTools!
PostPosted: Sat Mar 28, 2015 8:31 pm 
Thank you and welcome to the forums.

We're a community of gamers helping gamers and glad to have you as a part of it.

Cheers,
Troll

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1722
Location: Chicagoland
 Post subject: Re: Thanks to RPTools!
PostPosted: Sun Mar 29, 2015 12:49 pm 
Thanks, and couldn't have said it better myself. Proud to be a user and contributor!

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-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork


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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1183
Location: Bristol, UK
 Post subject: Re: Thanks to RPTools!
PostPosted: Mon Mar 30, 2015 3:40 am 
RPTroll wrote:
We're a community of gamers helping gamers and glad to have you as a part of it.


And this is the best aspect of Maptool, as you will discover if you ever post a question on these forums :)


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Kobold
 
Joined: Wed Mar 18, 2015 10:00 am
Posts: 2
 Post subject: Re: Thanks to RPTools!
PostPosted: Wed Apr 08, 2015 2:37 pm 
I would like to add my thanks as well. I have been a long time lurker and user of Maptool and various frameworks and drop in items, but am just now getting into some macro-writing.

This is a great tool and community. Keep up the good work.

Thanks Again,

Bragg


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Kobold
 
Joined: Thu Mar 05, 2015 4:31 pm
Posts: 11
 Post subject: Re: Thanks to RPTools!
PostPosted: Mon Apr 13, 2015 11:18 am 
Another thanks from a long time follower. I am currently working on a framework compatible with the apocalypse world engine for my group, and the power and flexibility of MapTool is impressive. I hope version 1.4 successfully comes to fruition!


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Kobold
 
Joined: Thu Sep 17, 2015 2:14 am
Posts: 1
 Post subject: Re: Thanks to RPTools!
PostPosted: Fri Oct 09, 2015 8:45 am 
ZenCorrosion wrote:
Another thanks from a long time follower. I am currently working on a framework compatible with the apocalypse world engine for my group, and the power and flexibility of MapTool is impressive. I hope version 1.4 successfully comes to fruition!


Which type of apcalypse engine you've working can you share ?


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