Need help with unusual movement rules
Moderators: dorpond, trevor, Azhrei
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- Kobold
- Posts: 2
- Joined: Fri May 22, 2015 7:33 am
Need help with unusual movement rules
I've recently been asked if it would be possible to use map tools for Car Wars. With the way movement works in the game I need the ability to turn counters at 15, 30 and 45deg increments. Is there a way to do this that i'm just not finding in the program?
Re: Need help with unusual movement rules
There is no easy way to do this directly from the application GUI. The token facing controls are either Cardinal Points only, or (if you hold the Ctrl, I think) completely free form.
You could code it relatively easily. You could add buttons onto the token to turn the token left or right by a set amount. Something like:
You could code it relatively easily. You could add buttons onto the token to turn the token left or right by a set amount. Something like:
Code: Select all
[h: f = getTokenFacing()]
[h: setTokenFacing(f-30)]
Re: Need help with unusual movement rules
When you hold the ctrl-shift key and use the scroll button on mouse it rotates the facing by 5 degrees for each increment.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
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Re: Need help with unusual movement rules
That will be my "new thing" for today, thanks.aliasmask wrote:When you hold the ctrl-shift key and use the scroll button on mouse it rotates the facing by 5 degrees for each increment.
Means I can go home early
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- Kobold
- Posts: 2
- Joined: Fri May 22, 2015 7:33 am
Re: Need help with unusual movement rules
That works great....Thank you. That much closer to being able to play car wars. grrr...now the rules ugh!