In the player notes i give a brief general description of the object.
In the GM Notes I have a detailed list. The below is an example of a wooden barrel, but all the categories and options are there for each object I put in the game so that I may use them where ever I wish and not forget something.
Code: Select all
Locked: Unlocked
--Pick Lock: 0
--Bash: 3 (triggers trap)
Hidden: no
--Find Hidden: 0 (Search:x2 Observation:x4)
Trapped: yes
--Find Hidden: 7 (Search:x2 Observation: x4)
--Disarm (Sleight of Hand): 6 (fail: triggers)
--Effect: Electricity
--Damage: x2
--Save: none
--Other:
Treasure: Fresh Water
Thanks for all input!