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A.I. in any boardgame for solo play can be done like this:

Posted: Mon May 09, 2016 10:21 pm
by gameleaper
A.I. in any boardgame for solo play can be done like this:

devide each discition into percentages, eg: 40% left, 30% right, 20% retreat, an 10% wait.

then roll 2 10 sided dice, and get a percentage score, if less than 11 wait, if inbetween 10 and 30 retreat(remember all the scores are added ), if between 30 and 60 go right, and above 60 go left.

you can do this with any decsition you like

the idea is to make a few rational plans , then decide on which with dice, this gives the plans well thought out responses that are not random,

any number of percentages can be used , no magic numbers

what I'm suggesting, My idea is simple like mythic GM, you piechart all possibilities out of a 100 then roll and do the action on the piechart. I know its simple , that's the goal of it, and I know we have all thought of diecing , but to formulate 4or5 plans prior and then diceing you get a real feeling of a real opponent


quote
so you are saying you would change the percentages based on the most likely decision? I would guess there could be several combinations depending on the situation. Maybe even some as simple as 75% retreat/25% attack.
endquote

yes you get the idea, each situation is estimated down to a percentage, there can be 100 possibilities, or just two.

Re: A.I. in any boardgame for solo play can be done like thi

Posted: Tue May 10, 2016 6:12 am
by wolph42
now I am slowly working to a solo game for mt, other are interested as well. Currently Im working on a dungeon builder (automatically). I havent given much thought to the game mechanics, but this sounds interesting. So are you interested in working on this solo game as well?
topic:
http://forums.rptools.net/viewtopic.php ... ck#p262283

Re: A.I. in any boardgame for solo play can be done like thi

Posted: Tue May 10, 2016 3:21 pm
by gameleaper
wolph42 wrote:now I am slowly working to a solo game for mt, other are interested as well. Currently Im working on a dungeon builder (automatically). I havent given much thought to the game mechanics, but this sounds interesting. So are you interested in working on this solo game as well?
topic:
http://forums.rptools.net/viewtopic.php ... ck#p262283
I see you replied to my dungeon crawler type game thread http://forums.rptools.net/viewtopic.php?f=10&t=26538 the spurce code is included with it and may be of interest to you.

I have so much going=on I cant commit any time to your project, but good luck

Re: A.I. in any boardgame for solo play can be done like thi

Posted: Tue May 10, 2016 5:08 pm
by wolph42
ill check it out thnx

Re: A.I. in any boardgame for solo play can be done like thi

Posted: Tue May 10, 2016 5:12 pm
by gameleaper
gameleaper wrote:
wolph42 wrote:now I am slowly working to a solo game for mt, other are interested as well. Currently Im working on a dungeon builder (automatically). I havent given much thought to the game mechanics, but this sounds interesting. So are you interested in working on this solo game as well?
topic:
http://forums.rptools.net/viewtopic.php ... ck#p262283
I see you replied to my dungeon crawler type game thread http://forums.rptools.net/viewtopic.php?f=10&t=26538 the spurce code is included with it and may be of interest to you.

I have so much going=on I cant commit any time to your project, but good luck
just edit the .bmx file in an editor, its written in blitzMax from blitzbasic.com

Re: A.I. in any boardgame for solo play can be done like thi

Posted: Tue May 10, 2016 5:51 pm
by wolph42
i figured it out, but thnx! never heard of blitzmax though