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Demigod
 
Joined: Sun Feb 25, 2007 11:53 am
Posts: 3731
Location: MD
 Post subject: Re: [Nerps!] MapTool Fork based on 1.4.1.7
PostPosted: Wed Oct 04, 2017 12:35 pm 
Hal wrote:
But I think what is important is that there is someone who is willing to do the hard work on this.

I'm pretty sure he's just teasing us... ;)

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Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1684
Location: Chicagoland
 Post subject: Re: [Nerps!] MapTool Fork based on 1.4.1.7
PostPosted: Wed Oct 04, 2017 3:03 pm 
Luckily we're not looking at the need for a high framerate. The amount of moving objects and lights at a give time is generally less than an actual game. Also, I do have the "Rays" set high and they could be lowered to achieve higher framerates for lighting, and it'll probably be a setting in MT (either global or per light). I could also drop the rays down while moving tokens then bump it back up, etc. So far, I'm pretty sure it'll handle MT (it's better than the current implementation). And yes, I'm using box2dlights although I suspect I may have to modify it if I can't get the lights where I need them.

Of course, it's still POC and there still the possibility to write our own ray casting routine or use jmonkeyengine or some other engine that matures between now and TBD. :mrgreen:

I've had to put this on hold while I had to redo the whole distribution packaging side of things and integrate Travis/Appveyor into the build process, which including ripping out the launcher code and ya...<sigh> project creep...

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-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
More information here: MapTool Nerps! Fork | TokenTool Nerps! Fork
Custom TokenTool (version 1.0b33): TokenTool.exe


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1684
Location: Chicagoland
 Post subject: Re: [Nerps!] MapTool Fork based on 1.4.1.7
PostPosted: Wed Oct 04, 2017 3:09 pm 
FYI: If you want to see the code: https://github.com/JamzTheMan/maptool/b ... ncher.java

But ya, it's a canvas basically added to a JFrame...right now.

I sort of want to see how far I can develop it side by side, so people could use the new "window" if they want but fall back to the normal MT frame if there is an issue. And I understand the whole "GM" + work = no free time!

I may be picking your brain though... the whole pixels -> meters thing is driving me bonkers and haven't touched pan/zoom yet as I have to get that down.

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-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
More information here: MapTool Nerps! Fork | TokenTool Nerps! Fork
Custom TokenTool (version 1.0b33): TokenTool.exe


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