Build 97 Release notes

Progress reports and musings from the developers on the current gaming tools.

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trevor
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Build 97 Release notes

Post by trevor »

Ok, build 97 fixes some things in 96, and adds a couple things that were in progress:

Build 97 (3/13/06)
* Fix drag path offset bug introduced in build 96
* Disable the token stack panel
* Fix line tool fill
* Add fill property to the freehand tool
* Add fill, erase, snap-to-grid toggles to the paint panel
* Fix rectangle, oval erase modes

Particularly check out the Free hand Fill mode. I don't know why it didn't occur to me before, it seems like it would be super useful.

As usual, post here if you find any weirdness. Also, be sure to check out the Build Notes for build 96 if you haven't already.
Dreaming of a 1.3 release

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rkathey
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Post by rkathey »

Snap to grid rocks. Erase rocks. Free hand fill rocks. You developers rock. :-)

Rock on!!!!
Meanwhile, back at the ranch, the RPTrolls are readying another attack of proposed functionality on the developers.

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trevor
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Post by trevor »

WOOOOOO !
Dreaming of a 1.3 release

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trevor
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Post by trevor »

Don't know why filled freehand tool never occured to me.

But now that it did, it further occurs to me that it would be trivial to provide a freehand fog of war tool that works the same way. That is SOO going to be in the next build :)
Dreaming of a 1.3 release

Emryys
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Post by Emryys »

trevor wrote:a freehand fog of war tool that works the same way
Drool..... ;)

Not that I mind but, adding these features now isn't delaying 1.0...
I'm just a Cartographer, not a programmer :)
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trevor
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Post by trevor »

Emryys wrote:
trevor wrote:a freehand fog of war tool that works the same way
Drool..... ;)

Not that I mind but, adding these features now isn't delaying 1.0...
I'm just a Cartographer, not a programmer :)
Which is generally true. Although in this case, I had to fix the polygon tool since it was broke, and it turned out that the fix made making the freehand tool handle fill nearly a one line fix, so it had to be done :)

And the freehand fog of war is now implemented, also with nearly a one-liner fix (man I love those) and is now available in the just barely announced build 98.
Dreaming of a 1.3 release

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