MT 1.3b57 Progress - Take2

Progress reports and musings from the developers on the current gaming tools.

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Phergus
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Re: MT 1.3b57 Progress - Take2

Post by Phergus »

What's the deal with this auto-prompt to save a campaign every time you select Connect to Server?

The majority of users are players and not GMs. They will likely never need to save a campaign file and don't need to see this every time they go to connect.

It needs to get a proper preference, and a checkbox on the dialog to disable it, or it needs to go.

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Full Bleed
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Re: MT 1.3b57 Progress - Take2

Post by Full Bleed »

Phergus wrote:What's the deal with this auto-prompt to save a campaign every time you select Connect to Server?
How about having MT check to see if a named campaign is open (as opposed to the unnamed grass-map default), and if there is, then ask if they want to save it. If there isn't then just have it function as before. That would save most campaign work provided that it's been saved at least once intentionally.

I don't think having a default preference of off will help people stop losing campaign changes until after they've lost one or two... and players aren't likely to go looking for how to turn the option off if it's on by default.
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RPMiller
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Re: MT 1.3b57 Progress - Take2

Post by RPMiller »

Can MT just check to see if the current user is signed in as a GM and offer to save?
You're just jealous 'cause the voices only talk to me.

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LamilLerran
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Re: MT 1.3b57 Progress - Take2

Post by LamilLerran »

Full Bleed wrote:players aren't likely to go looking for how to turn the option off if it's on by default.
How about having the option on by default, but have a checkbox right on the "Save? Yes/No/Cancel" box saying something like "Don't ask me this again"? (In addition to an option in preferences.)

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Re: MT 1.3b57 Progress - Take2

Post by Phergus »

Full Bleed wrote:How about having MT check to see if a named campaign is open (as opposed to the unnamed grass-map default), and if there is, then ask if they want to save it.
Certainly better than the current implementation.
Full Bleed wrote:I don't think having a default preference of off will help people stop losing campaign changes until after they've lost one or two...
Failing to see a problem with that...
RPMiller wrote:Can MT just check to see if the current user is signed in as a GM and offer to save?
Nope. Until you have explicitly connected to a server as player you are a GM.
LamilLerran wrote:How about having the option on by default, but have a checkbox right on the "Save? Yes/No/Cancel" box saying something like "Don't ask me this again"?
That's along with a check to see there actually is some work in progress is the right way to do it.

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Full Bleed
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Re: MT 1.3b57 Progress - Take2

Post by Full Bleed »

Phergus wrote:
Full Bleed wrote:I don't think having a default preference of off will help people stop losing campaign changes until after they've lost one or two...
Failing to see a problem with that...
So, you're ok with people losing work on campaigns a couple time before coming to the forums and complaining, "Hey, we need way for that not to happen!"

Only to have people smugly retort, "Go check out the preferences. You see that preference written in a way that you don't understand what it actually is until you need to is the one you need to check-box so that doesn't happen."


I'd also advise against the "Check this not to see it again" box on the pop-up because just about everyone (players in particular) will check the box on the pop-up to keep it from happening. Then they'll forget about having done that and potentially lose a campaign or two later if/when they decide to make one. The whole point of the pop-up will be lost to most almost immediately.

And, despite the annoyance, there is a need to fix losing unsaved work.


I still say you just ask people if they want to save a campaign if a named (i.e. previously saved) campaign is open. If MT was smart enough to realize when a change was made to a campaign that may potentially require saving then that would be even better, but I don't think it is. Failing that, any time, for any reason that someone is exiting a campaign without saving, they should be offered the opportunity to save.
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cubeblue
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Re: MT 1.3b57 Progress - Take2

Post by cubeblue »

Full Bleed wrote: So, you're ok with people losing work on campaigns a couple time before coming to the forums and complaining, "Hey, we need way for that not to happen!"

Only to have people smugly retort, "Go check out the preferences. You see that preference written in a way that you don't understand what it actually is until you need to is the one you need to check-box so that doesn't happen."

I'd also advise against the "Check this not to see it again" box on the pop-up because just about everyone (players in particular) will check the box on the pop-up to keep it from happening. Then they'll forget about having done that and potentially lose a campaign or two later if/when they decide to make one. The whole point of the pop-up will be lost to most almost immediately.

And, despite the annoyance, there is a need to fix losing unsaved work.

I still say you just ask people if they want to save a campaign if a named (i.e. previously saved) campaign is open. If MT was smart enough to realize when a change was made to a campaign that may potentially require saving then that would be even better, but I don't think it is. Failing that, any time, for any reason that someone is exiting a campaign without saving, they should be offered the opportunity to save.
I agree entirely. Especially about the "check this box to make this pop-up disappear forever" I don't like it on the delete token pop-up either, personally. Even though I don't want to check it, I keep having this urge to... perhaps from all the times I've reinstalled Windows and had to make sure it's checked in IE for things like sending cookies, etc. I don't like the idea of pop-ups that offer to go away forever unless their intended to be one-time notifications and it's assumed most people will dismiss them. Besides, as long as there's an option to disable that pop-up in the preferences, that's plenty. The people who know what they're doing will disable it if they want to, the people who don't probably don't need to have the ability to easily accidentally disable it.

Anyways, yeah, preferably MT detects changes to the existing campaign and offers to save if leaving that campaign for any reason. If no change since last save, or it's a blank new map, don't offer to save it.
& So Forth a blog about dungeons & dragons & so forth. With a particular eye for virtual table-top play, 5e, and OSR themes.

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Re: MT 1.3b57 Progress - Take2

Post by Phergus »

Maybe we can include a virtual nanny with MapTool to keep users from running with scissors or burning themselves on the stove while we are at it.

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Full Bleed
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Re: MT 1.3b57 Progress - Take2

Post by Full Bleed »

Phergus wrote:Maybe we can include a virtual nanny with MapTool to keep users from running with scissors or burning themselves on the stove while we are at it.
Sounds like a good idea.

Probably easier than programming things to be user-friendly.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

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palmer
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Re: MT 1.3b57 Progress - Take2

Post by palmer »

Phergus wrote:Maybe we can include a virtual nanny with MapTool to keep users from running with scissors or burning themselves on the stove while we are at it.
It also needs to produce five pages of safety documentation instructing you to wear goggles when you are using Blu-Tack.

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pmbruner
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Re: MT 1.3b57 Progress - Take2

Post by pmbruner »

I think MT should detect whether you are wearing steel toed shoes and warn you during launch, with an option to not be warned again. Just in case your PC tumbles off the desk and crushes your foot during play. 8)

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trevor
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Re: MT 1.3b57 Progress - Take2

Post by trevor »

I got a couple bug fix patch submissions over the past couple days that I'm working on including
Dreaming of a 1.3 release

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Azhrei
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Re: MT 1.3b57 Progress - Take2

Post by Azhrei »

cubeblue wrote:Anyways, yeah, preferably MT detects changes to the existing campaign and offers to save if leaving that campaign for any reason. If no change since last save, or it's a blank new map, don't offer to save it.
I don't think a change like this is likely in the short-term.

Right now there are a bunch of different pieces of code that make up the "campaign". For instance, there are campaign properties, zones (the maps themselves), tokens attached to the zones, campaign macros, tables, and then menu options that control the display (view grid, FoW on/off, etc).

It would be quite a bit of hassle (and a lot of redundant code) to add trackers to each of those classes with the organization the way it is now. Some of them might be easy: tokens and menu options (there are common code pieces for all tokens and all menu items). Others would be more tricky.

This is a good idea to keep in mind for 1.4 though -- some kind of modification tracking.

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cubeblue
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Re: MT 1.3b57 Progress - Take2

Post by cubeblue »

Azhrei wrote:This is a good idea to keep in mind for 1.4 though -- some kind of modification tracking.
Yeah, I mean in the short term, even for a full 1.3 release it might not be practical. Not a huge problem at all.
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DJuego
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Re: MT 1.3b57 Progress - Take2

Post by DJuego »

trevor wrote:I got a couple bug fix patch submissions over the past couple days that I'm working on including
I am avid!! :lol:

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