MT 1.3b57 Progress - Take2
Moderators: dorpond, trevor, Azhrei
Re: MT 1.3b57 Progress - Take2
I should have some players on in a few hours, will test.
Re: MT 1.3b57 Progress - Take2
You could also submit the campaign to us to review.
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759
- trevor
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Re: MT 1.3b57 Progress - Take2
Update
I'm working on ironing out some kinks in the image transfer code. But it is still progressing
Also, on a side note, I've recently been contacted by the folks at PCGen, they would like to open a developer discussion on making it possible to get MT/IT and PCGen to communicate together. Neat
I'm working on ironing out some kinks in the image transfer code. But it is still progressing
Also, on a side note, I've recently been contacted by the folks at PCGen, they would like to open a developer discussion on making it possible to get MT/IT and PCGen to communicate together. Neat
Dreaming of a 1.3 release
Re: MT 1.3b57 Progress - Take2
PCGen could be some coolness. Looks like they are another Java based open source project.
Re: MT 1.3b57 Progress - Take2
I would so love to see that sort of thing happen with the Hero System folks. Their character creator, Hero Designer, is completely written in Java and uses XML for all its data and I seriously think it would be a match made in heaven for the Hero gamers out there.
- keithcurtis
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Re: MT 1.3b57 Progress - Take2
I thought you were working on this?RPMiller wrote:I would so love to see that sort of thing happen with the Hero System folks. Their character creator, Hero Designer, is completely written in Java and uses XML for all its data and I seriously think it would be a match made in heaven for the Hero gamers out there.
Re: MT 1.3b57 Progress - Take2
I think he meant soft fog, not hard fog.trevor wrote:I tried this:toyrobots wrote:I do hate to butt in on a thread where people are doing important stuff...
but I just wanted to check and make sure a critical flaw is being addressed.
Has anyone corrected the fact that players can see object notes under Fog of War?
It's critical for my play style that this gets fixed.
start GM MT
start client MT
connect up
add a token on the object layer
add player and GM notes to it
turn on fog
on the player client, mouse over and click the spot where the token is (it's hidden in the fog)
I didn't get the notes. Are you using different steps ?
- trevor
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Re: MT 1.3b57 Progress - Take2
Ah, good thinking, I'll try that caseTaragnor wrote: I think he meant soft fog, not hard fog.
Dreaming of a 1.3 release
Re: MT 1.3b57 Progress - Take2
Any hope about Maptool 1.3b57 be released this week? I am sleepless for suspense.
Making 'good' use of my time of summer I am 'building' a (humble) 'Camtasian' tutorial about Maptool for spanish girls and boys.
I have decided to wait to Maptool 1.3b57 (Maptool 1.3b56 was released in April). But the wait is proving to be hard psychologically. Sigh!
DJuego
Making 'good' use of my time of summer I am 'building' a (humble) 'Camtasian' tutorial about Maptool for spanish girls and boys.
I have decided to wait to Maptool 1.3b57 (Maptool 1.3b56 was released in April). But the wait is proving to be hard psychologically. Sigh!
DJuego
- trevor
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Re: MT 1.3b57 Progress - Take2
Well, it should have been out last week, but a series of RL work related events prevented progress. I'll see what I can do ...
Dreaming of a 1.3 release
Re: MT 1.3b57 Progress - Take2
Take your time, man. Quality & sanity > quick releases.
I cast firecube! ~4E
Re: MT 1.3b57 Progress - Take2
Please make the next build into a release version if it's stable. =(
Re: MT 1.3b57 Progress - Take2
I second this, take care of real life first, then you'll be able to focus on the extra-curricular stuff like maptools.Jector wrote:Take your time, man. Quality & sanity > quick releases.
Re: MT 1.3b57 Progress - Take2
Um, that's been the plan for quite awhile.Daeger wrote:Please make the next build into a release version if it's stable. =(
Re: MT 1.3b57 Progress - Take2
Trevor. Thank you for your hopeful answer! I expect that it not imply too many problems for you.trevor wrote:Well, it should have been out last week, but a series of RL work related events prevented progress. I'll see what I can do ...
DJuego