Build 11 of Init Tool should be released real soon, so I wanted to start talking about what should go in build 12. One of the things I need to do is save the encounter and group files as XML. I've been thinking about splitting out the settings into their own game specific file as well. All of the wait states, creature types, and timer types would be saved with the regular settings. That would make it easier to set up the tool for different games. That would also simplify the file menu.
I've also thought about integrating the docking framework that is in maptool. That would make it easier to keep track of the open enocunters, groups, and games.
Thoughts? Comments? Requests?
InitTool Build 12
Moderators: dorpond, trevor, Azhrei
Well adding the docking features may be good or bad...Right now the code needs to be a bit better. I keep losing the tabs which for right now means I lose functions or abilities. Since I don't know how to retrieve them, maybe we should get the code a bit better before using it on more then one program? Just a thought. But like in maptools I lost the token tab so I couldn't change any tokens or anything.
I was just suggesting the docking so that init tool could have several things open at one time. I'll stick with the current single document views and just add a third one for the game settings file. Even if I do add flexdoc some time in the future, it wouldn't be until Trevor fixes all the bugs in it first
- Buttmonkey
- Kobold
- Posts: 7
- Joined: Sat Jul 05, 2008 11:15 am
I'm a little late to the party as I just downloaded Initiativetool this morning. I was very frustrated that the development build did not allow me to modify the settings the way the release version does. Being forced to pick one of 4 game settings (none of which match the game I play) made the development build largely useless for me. In particular, I want to be able to change the die type used for rolling initiative. Fortunately, the release build gives me everything I need, so I'll be using that instead of the development build. I would greatly appreciate it if the next development build allowed the user to modify settings with the flexibility of the release build.
- Buttmonkey
- Kobold
- Posts: 7
- Joined: Sat Jul 05, 2008 11:15 am