MapTool 1.2 Build 3 progress

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

Fobbo
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Post by Fobbo »

Yes family first. I hope Calen is ok.

Azhrei wrote:Wow, that JIDE stuff is pretty sweet! It looks like the first demo has semantics for dragging and docking that are very similar (if not identical) to the previous FlexDock library.

I also like the ability to drag between two JFrames. That's not important right now, but I could see DiceTool and InitTool being integrated as components of a single larger tool (that includes MapTool) and then letting the user create multiple top-level windows ("JFrames") or simply dragging all the interesting stuff into a single window. The advantage here would be for people who use dual monitors: one monitor for MapTool, and one for all other tools but with the ability to integrate them into a single top-level window. Folks with a single monitor would probably want a single window to hold everything...
I agree Azhrei - the more I have been thinking about this the more I want a single place for all my tools I don't like the idea of having DM Genie open, Maptools, and My voice chat program, any pdf's or other files. This is a lot to manage while trying to run a game. So if we can combine tools into on window Maptools and other tools developed by this great team that would make the DM's life much easier. So I see a Campaign Tool that has all the functions that have been talked about else where but have the JFrames for Maptool, InitTool, DiceTool and maybe even TokenTool.

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Post by Emryys »

Fobbo wrote:So I see a Campaign Tool that has all the functions that have been talked about else where but have the JFrames for Maptool, InitTool, DiceTool and maybe even TokenTool.
Don't forget Character sheet tool... ;)
Game On!
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Fobbo
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Post by Fobbo »

how could I forget Character Tool

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huhlig
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Post by huhlig »

Isnt that part of the Campaign tool?
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trevor
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Post by trevor »

Textured paint is just _almost_ there. gotta bug on the image transmit from the client. Too tired to work on it right now, pushing the build another day. Sorry guys :P
Dreaming of a 1.3 release

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dLANbandit
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Post by dLANbandit »

No problems here :) I test every Wed night.

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Mathemagician
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Re: MapTool 1.2 Build 3 progress

Post by Mathemagician »

Now THAT'S thread necromancy!

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trevor
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Re: MapTool 1.2 Build 3 progress

Post by trevor »

Yikes !
Dreaming of a 1.3 release

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Azhrei
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Re: MapTool 1.2 Build 3 progress

Post by Azhrei »

Well, if people wouldn't reply to spammers and simply click the "Report this post" button, I'd get'em cleaned up properly! Nothing I can do about it now, short of deleting these three posts. :)

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Mathemagician
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Re: MapTool 1.2 Build 3 progress

Post by Mathemagician »

Just trying to keep you sharp!!

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Full Bleed
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Re: MapTool 1.2 Build 3 progress

Post by Full Bleed »

Azhrei wrote:Nothing I can do about it now, short of deleting these three posts. :)
I think you'd have to delete 5 posts now.

I'm willing to take the bullet... I'll just go post something nonsensical somewhere else on the forum to make up for losing this very important post from my count. ;)
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

Phergus
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Re: MapTool 1.2 Build 3 progress

Post by Phergus »

Ahhh. 1.2.b3. I remember it well.

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