MapTool 1.2 Build 3 progress
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
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MapTool 1.2 Build 3 progress
So I've found a possible solution for the chat performance issue. Basically instead of creating one massive document, create each message as an html document, and then dump them all into a scrollable list.
However, I'm having a bit of a challenge getting it to scroll to the bottom of the list when you add a new message. I can get it to within a couple pixels, but it's just Not Quite There yet. But good progress.
Next ... fix more vision bugs that you all have found, and add in textured paint.
However, I'm having a bit of a challenge getting it to scroll to the bottom of the list when you add a new message. I can get it to within a couple pixels, but it's just Not Quite There yet. But good progress.
Next ... fix more vision bugs that you all have found, and add in textured paint.
Dreaming of a 1.3 release
Re: MapTool 1.2 Build 3 progress
Very Cool!trevor wrote:Next ... and add in textured paint.
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- Cave Troll
- Posts: 44
- Joined: Thu Aug 31, 2006 5:15 pm
- Location: Turkey
Re: MapTool 1.2 Build 3 progress
Seconded. That would make impromptu encounters super easy!dorpond wrote:Very Cool!trevor wrote:Next ... and add in textured paint.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
I've updated the underyling drawing code to take a Paint instead of a Color which allows it to use images as the paint color. I hard wired in a cobblestone image for testing, and it was totally awesome: just freehand draw a shape and it fills and scales correctly. Neat !
So now the hard part: making the texture paint selection in the UI. Uhg. This part is really sucking. I was thinking I could put in a copy of the image explorer similar to the way the new map dialog works. But that feels really, well, overkill.
So I'm thinking about creating a panel that has a bunch of defaults, in a grid, and then in the Image Explorer you can right click an image and set it as the current texture, which adds it to the texture list.
Feel free to come up with a better system !
So now the hard part: making the texture paint selection in the UI. Uhg. This part is really sucking. I was thinking I could put in a copy of the image explorer similar to the way the new map dialog works. But that feels really, well, overkill.
So I'm thinking about creating a panel that has a bunch of defaults, in a grid, and then in the Image Explorer you can right click an image and set it as the current texture, which adds it to the texture list.
Feel free to come up with a better system !
Dreaming of a 1.3 release
How about this:
Currently we have 5 Icons to click on in the top bar. Between the pointer icon and the template icon we have the drawing icon. When we click on that, we get a sub-menu of drawing tools. When we click on any of those sub-items (except the text icon), that little box that appears on the right hand side should be where the fill is. In there, have a button to check that says "texture fill". When we check that box, a pull down will be made available where we can select the texture from our list.
We should have the ability to browse our folders though because many of us have thousands of texture files catagorized in many sub folders
Currently we have 5 Icons to click on in the top bar. Between the pointer icon and the template icon we have the drawing icon. When we click on that, we get a sub-menu of drawing tools. When we click on any of those sub-items (except the text icon), that little box that appears on the right hand side should be where the fill is. In there, have a button to check that says "texture fill". When we check that box, a pull down will be made available where we can select the texture from our list.
We should have the ability to browse our folders though because many of us have thousands of texture files catagorized in many sub folders
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
That's certainly a possibility. What do you heavy chat users think ?huhlig wrote:Ok, this may sound stupid. Why not just handle chat like IRC clients do. You store the last 500 lines and disregard the rest from memory. Its available via log file if needed but why do you need all of it in memory.
Dreaming of a 1.3 release