The future of VBL ?

Progress reports and musings from the developers on the current gaming tools.

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Azhrei
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Re: The future of VBL ?

Post by Azhrei »

Oh man, that is SO HOT! 8)

In his screenshot in the first post he only gets ~50 frames per second, but on my MacBook Pro (which is admittedly dual-core) I'm getting at least 170 fps and it often goes as high as 250!

The A* pathing looks like it handles the non-grid situation pretty well, too.

(I just love WebStart for demos like that. Can't get any easier to try out a demo. :))

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Natha
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Re: The future of VBL ?

Post by Natha »

The demo is really nice.
On my Dell Precision M6300 Laptop (Win XP) :
- 250 to 360 FPS with the normal maze.
- down to 50 to 80 FPS with the medium maze.
- 70 to 110 with the pillars
- 300 to 500 with the obstacles !

The medium maze is quite extreme (as to MT topology) so it's gonna be great for a standard MT map ! :shock: :)

PS : quite easy to make the pathfinder algorythm bug : it oftens get stuck in thick corners.
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Amaril
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Re: The future of VBL ?

Post by Amaril »

So wait... Does this mean that if this is adopted, we'd be able to reveal while dragging the token?

Seriously, can we make this priority with no other features in development, and make it the first stable release for 1.4?
Kristian

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trevor
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Re: The future of VBL ?

Post by trevor »

It's a high priority, rest easy :)
Dreaming of a 1.3 release

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Brigand
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Re: The future of VBL ?

Post by Brigand »

darn.... I never dropped below 250 fps on any of the examples.

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Full Bleed
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Re: The future of VBL ?

Post by Full Bleed »

Very cool. Did you guys see the "soft shadows" implementation that the op is talking about in reply #54?

http://www.andrewrussellstudios.com/blo ... -complete/
http://www.youtube.com/watch?v=N-WTQXGaLsU&fmt=22

*picks jaw off ground*

Doubt MT could pull that off... but... how amazing would that look? The guy seems to want to tackle soft-shadows though...
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

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palmer
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Re: The future of VBL ?

Post by palmer »

On my ghetto frankencomp...
- 100 to 150 FPS with the normal maze.
- down to 25 to 40 FPS with the medium maze.
- 150 to 180 with the pillars

Celeron D 3.06ghz
4gb ram
Nvidia 8400 GS 256mb
WinXP

Personally, the whole thing looked silky smooth even at 25fps.

Considering MT isn't always managing ONE fps, this is excellent

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Brigand
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Re: The future of VBL ?

Post by Brigand »

Full Bleed wrote:Very cool. Did you guys see the "soft shadows" implementation that the op is talking about in reply #54?

http://www.andrewrussellstudios.com/blo ... -complete/
http://www.youtube.com/watch?v=N-WTQXGaLsU&fmt=22

*picks jaw off ground*

Doubt MT could pull that off... but... how amazing would that look? The guy seems to want to tackle soft-shadows though...
I bet it could. Soft-shadows with real-time moving lights. /drool Use the arrow keys to navigate your way one square at a time with a limited number of movement points that interact with a terrain layer. Do want.

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