MapTool Build 100 development progress
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool Build 100 development progress
Finished the integration of the adjust grid tool (Down with the dialog!), which, while I was working on the dialog, found that the grid move didn't work correctly when the map is scaled ... and apparently never did. So I fixed that, so the grid now tracks the mouse correctly when scaled
Also, we got some new original art from the talented Jennifer Flemming to create a default token set from (will show up by default in the image explorer panel). These will be integrated into build 100 too ! WOOO !
We had a design meeting yesterday and decided on how to do the token stack management, so I'm going to get that put in too. I should have several hours of coding time tonight, so I might be able to get it out tmrw.
This is how we're going to build the first pass at token stack management:
- Right click a stack->Unstack will put the stack popup panel above the stack, which you can then drag out from
- Alternatively as a shortcut you can just double click a stack to get the stack popup panel
When we put in token properties, if you double click a single token it will pop up the token property dialog, if you double click a stack, you'll get the panel with all the stacked tokens, which you can then double click a token to get the properties.
Also, we got some new original art from the talented Jennifer Flemming to create a default token set from (will show up by default in the image explorer panel). These will be integrated into build 100 too ! WOOO !
We had a design meeting yesterday and decided on how to do the token stack management, so I'm going to get that put in too. I should have several hours of coding time tonight, so I might be able to get it out tmrw.
This is how we're going to build the first pass at token stack management:
- Right click a stack->Unstack will put the stack popup panel above the stack, which you can then drag out from
- Alternatively as a shortcut you can just double click a stack to get the stack popup panel
When we put in token properties, if you double click a single token it will pop up the token property dialog, if you double click a stack, you'll get the panel with all the stacked tokens, which you can then double click a token to get the properties.
Dreaming of a 1.3 release
thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you
for puting the unbound grid adjust in
for puting the unbound grid adjust in
Chaotic Neutral means never having to say you're sorry.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Done.trevor wrote:Ahh, the textures should zoom too, that's right. I'll take a look.brisingre wrote:for an unbounded the slider and hotkeys adjust the grid rather than zooming the map.
It was easier than I thought. In fact, the tweak improved memory quite a bit, especially for large textures, at the expense of a very very small speed hit (you probably won't even notice).
Dreaming of a 1.3 release
Sorry about that, I got a little over-zealous on the bandwidth limiting changes.Emryys wrote:The Zip archive is still build 99
I pushed the zip downloads out to sourceforge, but we've decided not to try to manage all the development(alpha) builds on sourceforge so they'll get stale fast.
Now you can happily continue to use the alpha zip link.
zip downloads are something like 80% of the site traffic, so we'll be leaving the beta (and future "release" versions) on sourceforge.