Plan for 1.2b16 and 1.2b17
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Plan for 1.2b16 and 1.2b17
I think we've finally worked out a lot of the kinks in the features that have been added, 1.2b16 will cover a couple new UI tweaks and some more bug fixes.
That will hopefully give a fairly stable development build for people to test on. Starting with 1.2b17 I'm going to be working on improving the transfer of images. The idea is to break up the images into chunks and stream them (instead of having them each in memory). This way you'll be able to see the progress of everyone's transfer, and chat won't be blocked while the transfer happens.
Just wanted to give you guys a heads up
That will hopefully give a fairly stable development build for people to test on. Starting with 1.2b17 I'm going to be working on improving the transfer of images. The idea is to break up the images into chunks and stream them (instead of having them each in memory). This way you'll be able to see the progress of everyone's transfer, and chat won't be blocked while the transfer happens.
Just wanted to give you guys a heads up
Dreaming of a 1.3 release
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
I really like in SupremeCommander that the mini-maps are actually just another view on the main map. Meaning you can zoom way in and out. So maybe an easy cop-out on unbounded maps would be to make it start as only partly zoomed out. That way you can just grab the distance between the 2 farthest items on the map, and make that the borders of the minimap by default. And if there aren't any items in the mini-map just default it to some X Zoom level.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Update:
Got the initial (and somewhat naive) solution up and working last night. There's still a small timing issue on the drawables where they show up as "?" until you pan the map. That should be easy to track down.
This first pass won't be super great at handling transmission errors, but that's not a great loss because the current system isn't either. But will eventually support things like resumed download and the like.
However, we'll be able to get updates on how much data is being transfered and what the progress is though, so that'll be useful.
Got the initial (and somewhat naive) solution up and working last night. There's still a small timing issue on the drawables where they show up as "?" until you pan the map. That should be easy to track down.
This first pass won't be super great at handling transmission errors, but that's not a great loss because the current system isn't either. But will eventually support things like resumed download and the like.
However, we'll be able to get updates on how much data is being transfered and what the progress is though, so that'll be useful.
Dreaming of a 1.3 release