MapTool 1.2b29 update
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.2b29 update
It's pretty much all ready to go, but we're putting a few minor tweaks in for the marker tokens.
I'll do the build first thing Sat morning
I'll do the build first thing Sat morning
Dreaming of a 1.3 release
OK - Cool.
I know its a bit early for requests for the next version....
I am creating a series of huge maps for the Castle of Expedition to Castle Ravenloft complete with lighting effects, torches, candles, etc.
Perhaps I am doing something wrong, but 3 bugs/feature requests/issues I have found:
1) I know its been brought up but: When a PC moves into a cleared area that is no-longer directly illuminated, should he still disappear? (No is my vote. I don't mind if he disappears into "the darkness".)
Oh wait - never mind - I'll just give all my PC's vision of 5'. Found that suggestion in a search of the forums.
2) I also know this was brought up... Have a hot-key command that will reveal ALL light sources. Kinda silly when players can;t see a burning wall-torch or fire-place unless they are right on top of it.
Oh wait - never mind. I can just remove the fog in those areas manually. Instead of assigning vision to a fireplace, I can either remove the fog or hit CTRL-I when I set up the map and assign the vision.
3) The Menu bar says the hot-key for Zoom is = and the hot-Key for 1:1 is +. I assume that is reversed.
OK - so I wasted all this time to tell you that the + and = were switched. Oh well.
BTW - Great Job. My group will get their first glimpse of 1.2 and dynamic lighting as they step for the first time into Stradh's castle! That should sufficiently freak them out!
-Mike
I know its a bit early for requests for the next version....
I am creating a series of huge maps for the Castle of Expedition to Castle Ravenloft complete with lighting effects, torches, candles, etc.
Perhaps I am doing something wrong, but 3 bugs/feature requests/issues I have found:
1) I know its been brought up but: When a PC moves into a cleared area that is no-longer directly illuminated, should he still disappear? (No is my vote. I don't mind if he disappears into "the darkness".)
Oh wait - never mind - I'll just give all my PC's vision of 5'. Found that suggestion in a search of the forums.
2) I also know this was brought up... Have a hot-key command that will reveal ALL light sources. Kinda silly when players can;t see a burning wall-torch or fire-place unless they are right on top of it.
Oh wait - never mind. I can just remove the fog in those areas manually. Instead of assigning vision to a fireplace, I can either remove the fog or hit CTRL-I when I set up the map and assign the vision.
3) The Menu bar says the hot-key for Zoom is = and the hot-Key for 1:1 is +. I assume that is reversed.
OK - so I wasted all this time to tell you that the + and = were switched. Oh well.
BTW - Great Job. My group will get their first glimpse of 1.2 and dynamic lighting as they step for the first time into Stradh's castle! That should sufficiently freak them out!
-Mike
It takes a village to raise a child, but it takes a Viking to raze a village.
- galneweinhaw
- Dragon
- Posts: 481
- Joined: Tue Jan 02, 2007 3:03 pm