Question about fullscreen mode
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- trevor
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Question about fullscreen mode
Ok, I think I'll do full screen next. Couple questions for you guys on usage.
It seems like there should be two versions of full screen: View only (for projector-like setups), and minimal player view. I imagine that when you have a projector, the ONLY thing you want visible is the map, and since it's purely a view, you don't really need any toolbars, side bar, or borders. With player mode, I imagine that you still want some minimal form of toolbar and menubar, and potentially the left bar (toggle-able).
What do you all envision full screen mode to be/do ?
It seems like there should be two versions of full screen: View only (for projector-like setups), and minimal player view. I imagine that when you have a projector, the ONLY thing you want visible is the map, and since it's purely a view, you don't really need any toolbars, side bar, or borders. With player mode, I imagine that you still want some minimal form of toolbar and menubar, and potentially the left bar (toggle-able).
What do you all envision full screen mode to be/do ?
Dreaming of a 1.3 release
Re: Question about fullscreen mode
trevor wrote:Ok, I think I'll do full screen next. Couple questions for you guys on usage.
It seems like there should be two versions of full screen: View only (for projector-like setups), and minimal player view. I imagine that when you have a projector, the ONLY thing you want visible is the map, and since it's purely a view, you don't really need any toolbars, side bar, or borders. With player mode, I imagine that you still want some minimal form of toolbar and menubar, and potentially the left bar (toggle-able).
What do you all envision full screen mode to be/do ?
Well for me, since I use a project type setup, the ideal would be just map and nothing more. No boarders nothing. The more realestate I can use the better.
Full screen should definitely remove everything.
For the minimal player view, we should probably just make everything togglable. Not tie it to the full screen mode and instead add checkboxes in the View menu for things like the Menu and Toolbar in addition to the things that are already hideable.
For the minimal player view, we should probably just make everything togglable. Not tie it to the full screen mode and instead add checkboxes in the View menu for things like the Menu and Toolbar in addition to the things that are already hideable.
~Giliath
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- Dragon
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How about like in my windows I have it set so that when the mouse hits the bottom of the screen the address bar pops up. This would only be a problem if you have scrolling screens, so in order to scroll you could hold down the 'CTRL' key.trevor wrote:With player mode, I imagine that you still want some minimal form of toolbar and menubar, and potentially the left bar (toggle-able)
Hit the top and the menus appear, hit the left and the left bar appears, hit the bottom and the chat appears... hit the right and all GM powers revert to you
- trevor
- Codeum Arcanum (RPTools Founder)
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Ok, I've got the fullscreen code working. You can ALT-ENTER to toggle full screen and windowed.
However, there is an unfortunate side effect that all the short cut keys stop working. This is because they are registered with the frame that contains the menu, which is not what is used when going full screen.
So, I'll be making some tweaks to get that all working again. But it's coming along nicely.
However, there is an unfortunate side effect that all the short cut keys stop working. This is because they are registered with the frame that contains the menu, which is not what is used when going full screen.
So, I'll be making some tweaks to get that all working again. But it's coming along nicely.
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
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- Joined: Mon Jan 09, 2006 4:16 pm
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Ok, figured out the extra one line of code to keep the keystrokes working. Will get it integrated tonight. Neat !trevor wrote: However, there is an unfortunate side effect that all the short cut keys stop working. This is because they are registered with the frame that contains the menu, which is not what is used when going full screen.
Dreaming of a 1.3 release