MapTool 1.1 Development progress
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.1 Development progress
There are currently two features added to the 1.1 development code:
- Full screen
- Hexes
I've added a grid type drop down on the New Map dialog, the options are Square and Hex. As of now, the only functionality supported in Hex mode is the overlay. The tokens will be sized sufficiently to fit inside a hex cell. The cell location shows up in the status bar when you move the mouse. But that's about it right now. Snap to grid is currently disabled. No pathing, no measuring, no templates.
Full screen mode is very minimal (no pop-in panels yet), but should make the projector style people happy
I'm still planning a build tmrw (Tuesday) so you guys can start messing with these features and start providing feedback.
- Full screen
- Hexes
I've added a grid type drop down on the New Map dialog, the options are Square and Hex. As of now, the only functionality supported in Hex mode is the overlay. The tokens will be sized sufficiently to fit inside a hex cell. The cell location shows up in the status bar when you move the mouse. But that's about it right now. Snap to grid is currently disabled. No pathing, no measuring, no templates.
Full screen mode is very minimal (no pop-in panels yet), but should make the projector style people happy
I'm still planning a build tmrw (Tuesday) so you guys can start messing with these features and start providing feedback.
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
K, started implementing facing. I've added the property to the tokens, and have it rendering a simple line in the direction of the facing.
Next I'll add a tool that can set the facing of all the selected tokens, by selecting the tokens, right click->Set Facing, which will then make the facing follow your mouse until you click (to commit), or hit ESCAPE to cancel.
I'm expecting to add a property to the grid classes that let the grid determine which angles are "snap" angles for that grid type.
Should have this all done by weeks end.
The facing graphics will have to be improved over time as you guys provide more feedback (right now it's just a red line, yuck).
Next I'll add a tool that can set the facing of all the selected tokens, by selecting the tokens, right click->Set Facing, which will then make the facing follow your mouse until you click (to commit), or hit ESCAPE to cancel.
I'm expecting to add a property to the grid classes that let the grid determine which angles are "snap" angles for that grid type.
Should have this all done by weeks end.
The facing graphics will have to be improved over time as you guys provide more feedback (right now it's just a red line, yuck).
Dreaming of a 1.3 release
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- Dragon
- Posts: 780
- Joined: Tue Jan 31, 2006 9:01 pm
- Location: Beneath the Aurora Borealis
- Contact:
Here's a quick one that should slide around a "256" template...
http://img252.imageshack.us/img252/7497 ... ter0td.png
http://img252.imageshack.us/img252/7497 ... ter0td.png
Trevor,
Could you also implement a feature that rotates the tokens as well for facing? This would be very handy for tokens that are not square in dimension, but rather retangular such as a dragon or a horse. It would also be a cool feature for those of us with tokens that show top down views like real world mini's.
I love the app so far, but I would really love to have this feature.
Thanks,
Crow
Could you also implement a feature that rotates the tokens as well for facing? This would be very handy for tokens that are not square in dimension, but rather retangular such as a dragon or a horse. It would also be a cool feature for those of us with tokens that show top down views like real world mini's.
I love the app so far, but I would really love to have this feature.
Thanks,
Crow