1.2 Status Update

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

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trevor
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1.2 Status Update

Post by trevor »

I'm seriously itching to move on to 1.3, so I'm going to do one more build this weekend that will update the internal help and add a touch more polish. This release will move 1.2 into Release Candidate status.

At that point I will branch the 1.2 code and start working on 1.3. If nothing serious pops up in 1.2 within a week or so we'll make it the official release.

Right now the important thing is stability, or rather, no glaring loose ends. If your feature didn't make it in, that's ok, getting 1.2 released will make it possible to get your feature in sooner.

Thanks for all the help making 1.2 stable and feature rich ! "Now on to something interesting" !
Dreaming of a 1.3 release

dorpond
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Post by dorpond »

Cool!

I do hope you fix the "players can see all the enemy tokens in the Token Tree when FOW is not on and Vision is used" issue for 1.2 final.

I plan on using that feature a lot in game.

*Fingers Crossed*

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Hawke
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Post by Hawke »

1.3 !!! Exciting!

Any idea what sort of order you plan on working on features in? If you're planning on doing interim builds, would you consider doing a vote on which of the top 4-5 features might be most important early on?

I just joined up, so I have no idea how long it took to go from 1.2b1 to 1.2rc

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trevor
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Post by trevor »

According to the changelog

http://rptools.net/maptool/ChangeLog

1.1 was released 12/15/06.

We are planning to make 1.3 a fairly short development cycle so that we can jump up to 2.0 (oh the plans we have!)

I'm always interested in which features people are the most interested in
Dreaming of a 1.3 release

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Post by Emryys »

Hawke wrote:I just joined up, so I have no idea how long it took to go from 1.2b1 to 1.2rc
As fast as it took you to post.... at least it seems with these guys blazing speed ;)

The Ball Keeps Rollin.......

:)
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Post by RPTroll »

trevor wrote:I'm always interested in which features people are the most interested in
Scripting, scripting and more scripting... in that order. :-)
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trevor
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Post by trevor »

RPTroll wrote:
trevor wrote:I'm always interested in which features people are the most interested in
Scripting, scripting and more scripting... in that order. :-)
For context, we will be adding in rudimentary scripting in 1.3 so that you can access properties on the tokens when using macros and speech, but the really really powerful scripting won't be implemented until 2.0. The reason is because we will be moving to java 6 which has much more powerful integrated scripting support.

Hence the interest in a very short 1.3 dev cycle ;)
Dreaming of a 1.3 release

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Post by RPTroll »

trevor wrote:For context, we will be adding in rudimentary scripting in 1.3 so that you can access properties on the tokens when using macros and speech, but the really really powerful scripting won't be implemented until 2.0. The reason is because we will be moving to java 6 which has much more powerful integrated scripting support.

Hence the interest in a very short 1.3 dev cycle ;)
Just as long as its in before I'm too old to code. :-)
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Post by Dracorat »

RPTroll wrote:Just as long as its in before I'm too old to code. :-)
You're too old to code once rigor mortis sets in....

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trevor
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Post by trevor »

Dracorat wrote:
RPTroll wrote:Just as long as its in before I'm too old to code. :-)
You're too old to code once rigor mortis sets in....
I'd better hurry then !

*cough*

jab jab ;)
Dreaming of a 1.3 release

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Post by RPTroll »

:evil:

why you young whipper snappers don't know what it is code... what with your fancy GUIs and refactoring. Why I remember when I first started we had to code with sticks and pebbles (representing 1 and 0 respectively)... and we liked it.
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trevor
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Post by trevor »

Yeah, well I remember whe..... err ... no, you win !
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Post by dLANbandit »

just to get in on this sillyness. Trevor I was thinking about your quote in the signature. If you actually implemented that you would be randomly selecting a quote and randomly selecting an author. So in effect you would have a very slim chance of actually attaching the right quoter to the quote you selected.

Just saying...

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Post by Hawke »

I'm not sure this would immediately be possible via scripting (which I'm assuming will be calling and perhaps changing variables associated with tokens via macros at the onset) but a targeting system would be useful. A means of specifying what other tokens a character targets might get useful in complex battles or miniatures. Not sure how difficult it would be to implement, but would be cool!

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trevor
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Post by trevor »

dLANbandit wrote:Trevor I was thinking about your quote in the signature. <snip> In effect you would have a very slim chance of actually attaching the right quoter to the quote you selected.
True. I had actually thought of that when I wrote it, but I figured since the author was obscure, nobody would notice, or question my source ;)

dang, I guess that blows my theory out the window !
Dreaming of a 1.3 release

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