1.2 Status Update
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
1.2 Status Update
I'm seriously itching to move on to 1.3, so I'm going to do one more build this weekend that will update the internal help and add a touch more polish. This release will move 1.2 into Release Candidate status.
At that point I will branch the 1.2 code and start working on 1.3. If nothing serious pops up in 1.2 within a week or so we'll make it the official release.
Right now the important thing is stability, or rather, no glaring loose ends. If your feature didn't make it in, that's ok, getting 1.2 released will make it possible to get your feature in sooner.
Thanks for all the help making 1.2 stable and feature rich ! "Now on to something interesting" !
At that point I will branch the 1.2 code and start working on 1.3. If nothing serious pops up in 1.2 within a week or so we'll make it the official release.
Right now the important thing is stability, or rather, no glaring loose ends. If your feature didn't make it in, that's ok, getting 1.2 released will make it possible to get your feature in sooner.
Thanks for all the help making 1.2 stable and feature rich ! "Now on to something interesting" !
Dreaming of a 1.3 release
1.3 !!! Exciting!
Any idea what sort of order you plan on working on features in? If you're planning on doing interim builds, would you consider doing a vote on which of the top 4-5 features might be most important early on?
I just joined up, so I have no idea how long it took to go from 1.2b1 to 1.2rc
Any idea what sort of order you plan on working on features in? If you're planning on doing interim builds, would you consider doing a vote on which of the top 4-5 features might be most important early on?
I just joined up, so I have no idea how long it took to go from 1.2b1 to 1.2rc
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
According to the changelog
http://rptools.net/maptool/ChangeLog
1.1 was released 12/15/06.
We are planning to make 1.3 a fairly short development cycle so that we can jump up to 2.0 (oh the plans we have!)
I'm always interested in which features people are the most interested in
http://rptools.net/maptool/ChangeLog
1.1 was released 12/15/06.
We are planning to make 1.3 a fairly short development cycle so that we can jump up to 2.0 (oh the plans we have!)
I'm always interested in which features people are the most interested in
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
For context, we will be adding in rudimentary scripting in 1.3 so that you can access properties on the tokens when using macros and speech, but the really really powerful scripting won't be implemented until 2.0. The reason is because we will be moving to java 6 which has much more powerful integrated scripting support.RPTroll wrote:Scripting, scripting and more scripting... in that order.trevor wrote:I'm always interested in which features people are the most interested in
Hence the interest in a very short 1.3 dev cycle
Dreaming of a 1.3 release
Just as long as its in before I'm too old to code.trevor wrote:For context, we will be adding in rudimentary scripting in 1.3 so that you can access properties on the tokens when using macros and speech, but the really really powerful scripting won't be implemented until 2.0. The reason is because we will be moving to java 6 which has much more powerful integrated scripting support.
Hence the interest in a very short 1.3 dev cycle
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
just to get in on this sillyness. Trevor I was thinking about your quote in the signature. If you actually implemented that you would be randomly selecting a quote and randomly selecting an author. So in effect you would have a very slim chance of actually attaching the right quoter to the quote you selected.
Just saying...
Just saying...
I'm not sure this would immediately be possible via scripting (which I'm assuming will be calling and perhaps changing variables associated with tokens via macros at the onset) but a targeting system would be useful. A means of specifying what other tokens a character targets might get useful in complex battles or miniatures. Not sure how difficult it would be to implement, but would be cool!
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
True. I had actually thought of that when I wrote it, but I figured since the author was obscure, nobody would notice, or question my sourcedLANbandit wrote:Trevor I was thinking about your quote in the signature. <snip> In effect you would have a very slim chance of actually attaching the right quoter to the quote you selected.
dang, I guess that blows my theory out the window !
Dreaming of a 1.3 release