Moving forward

Progress reports and musings from the developers on the current gaming tools.

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trevor
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Moving forward

Post by trevor »

Ok, now that the lag bug should be annihilated, I'm moving forward with features.

First is to keep iterating on the facing. I'm going to add an option for tokens to either use the under-token arrow, an above-token arrowhead.

There will also be an option to rotate the token to match the facing. The tricky part is figuring out which side of the image to point towards the facing, any ideas ?

The next feature I'm going to introduce are layers. This should directly help those who want to be able to expose certain parts of the map only when the GM wants to. This will also open the door for adding arbitrary images onto the map, rotate and scale them to become part of the map. This will be fun :)
Dreaming of a 1.3 release

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RPTroll
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Post by RPTroll »

Layers will be groovy.

If you can, make it so we can aquire the object images from things like dungeon forge http://www.dungeonforge.com/ to add to the map on an adhoc basis.
Last edited by RPTroll on Sun May 21, 2006 8:09 am, edited 1 time in total.
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trevor
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Post by trevor »

That's the plan :)
Dreaming of a 1.3 release

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Vry
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Post by Vry »

Oooh, does layers mean I'll be able to do something like this without having to fake the ships as multi-part tokens?

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trevor
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Post by trevor »

Dang, vry, that's cool looking. And yes, that kind of thing will be pretty easy :)
Dreaming of a 1.3 release

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Post by Emryys »

Ahoy! Sailing on the good ship RPTools! :)

Sorry, couldn't resist :P
Game On!
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chrobry
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Post by chrobry »

Vry wrote:Oooh, does layers mean I'll be able to do something like this without having to fake the ships as multi-part tokens?

Image

Darn that is awesome looking!

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