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Cave Troll
 
Joined: Wed Oct 12, 2011 1:28 am
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 Post subject: MapTool API
PostPosted: Sat Apr 06, 2013 7:52 pm 
Does MapTool have a Java or HTTP API that an external process could use to communicate?

Thanks.

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Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: MapTool API
PostPosted: Sat Apr 06, 2013 11:35 pm 
No. We were originally thinking of adding one back when we were talking about switching to the OSGI engine, then we killed the idea. Now it looks like JavaFX may make supporting this easier so it might be a possibility for the next series of code, but not 1.3.

There's no built-in, external (ie. public) Java API for accessing MapTool internals. The macro language is it.

We plan to design in support for plugins and extensions of some kind, but there are numerous issues in doing this the right way so we're not committing to creating either at this time.


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: MapTool API
PostPosted: Thu Apr 11, 2013 12:58 pm 
Having some sort of plug-in, service exposure, or other connection point is high on my list of wants. It would make creating different skins a possibility which opens up the whole mobile/tablet area.

Still, bigger fish to fry at the moment.

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Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
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 Post subject: Re: MapTool API
PostPosted: Thu Apr 11, 2013 1:43 pm 
RPTroll wrote:
Having some sort of plug-in, service exposure, or other connection point is high on my list of wants. It would make creating different skins a possibility which opens up the whole mobile/tablet area.


Well... skins would be possible just by the switch to JavaFX AND building the UI properly. In essence, one would be able to modify a css stylesheet to change things such as background image(either entire screen, some parts, or specific control types) and such. I think this part is very doable as we work on MapTool 2.x.

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: MapTool API
PostPosted: Thu Apr 11, 2013 6:55 pm 
Bad choice of words on my part. I was referring to creating cut down interfaces based on device.

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