I just had a game tonight using 1.2b32 (latest release) and the biggest issue was the "vision comes from the upper-left corner" problem. It means corners are handled pretty wonky (that's a technical term, it means "quite strange"
).
The same issue comes up when a player is allowed to drop their token in a square that causes the upper-left to be inside a shape on the LBL -- they suddenly can't see their token. And since the LBL drawing doesn't have a snap-to-grid option when creating the LBL shapes, it's pretty easy to overflow one square and have the problem. I know that now, so I'm going to try going back and cleaning up some of the LBL that I've already drawn.
If those are not already corrected in 1.3, I'd like to add them to the list (I haven't been keeping up here much lately; sorry!).
Otherwise, it worked quite well for our game! I had my older 512MB laptop acting as server and 5 players with laptops using wireless to get to the server. There were some small delays with loading the map, but I don't consider 5 seconds extreme at all!!
I did have one weirdness where the players connect and the campaign loads, but when they switch to another map there is about 80% of it exposed when only 10% should be (the fog-of-war exposes areas the party hasn't visited yet) and there's a weird hump at the bottom of the image (with jaggies the size of the grid squares) that is completely black!?
When they left-click on the mini map, the full map corrects itself and redisplays. (I will ask the players which version of Java they have and report back here, but if this is a known problem then I'll skip that part). (And I can provide a campaign file if it would help.)
On the wish list, I'd like to see a statusbar message when a Text drawable is selected that tells me what I can do with the drawable (it took me 10 minutes to figure out that I could hit DEL to delete the thing!). But I understand that Text becomes a full-fledged object in 1.3, so this may be moot.
Otherwise, MapTool kicks some seriously big butt!! I had two new players who know/use OpenRPG say that MapTool was a much nicer interface and they particularly liked the integration of chat/tokens/map and vision. Although those two just started using MapTool tonight, I'm thinking they'll enjoy using the macros, too, as they like to use the chat window to make their rolls.
Thanks Trevor, and thanks to the rest of The Gang!