I respectfully disagree. I totally buy that "you" feel this way, but it's not at all how I feel.Amaril wrote:There's no real reason why a GM needs a distinct player view of a single player during a session.
I think there is something to be said for having a true view of everything the player sees on their screen, not just what their immediate vision reveals. What if I want to take a better look at everything on their map that has been revealed through FoW? Just mousing over their figure only shows me their immediate vision constraints. And what about when lighting is added? Being able to see their immediate vision won't show me how distant lighting effects are appearing to them.
Further, as an interpretive exercise, being able to "get behind their eyes" is a much more telling experience than just seeing the outline of their vision on my *fully revealed map.* It's impossible to truly digest their experience when you're seeing everything. Speaking for myself, I will probably never have a serious game in MT as a player. I think that makes being able to get closer to the player's experience all the more important since my perspective is so skewed from theirs.