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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7859
Location: Bay Area
 Post subject: Re: Redrawing a player's frame
PostPosted: Wed Aug 20, 2014 9:51 am 
Nertht wrote:
Cause in that case, players can click it repeately and make a lot of mess. I thought, that direct running is possible with broadcast execLink.

I wrote a couple of functions that I call oneClick that I use just for that reason. Basically, the token that creates the link creates a unique number. When the player clicks it with the token selected then it writes that unique number to that token and only allows it to click it once.

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Kobold
 
Joined: Sun Jul 27, 2014 2:46 am
Posts: 23
 Post subject: Re: Redrawing a player's frame
PostPosted: Wed Aug 20, 2014 10:13 am 
Thank you both guys, your service is incredible.
What I exactly need is Wolph´s function. Thx a lot man, again.
Just... Look on Wiki: broadcast(). There is your function described as bot_execAllPlayer. And for another users, it could be confusing like for me was.
But great thanks anyway.


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9379
Location: Netherlands
 Post subject: Re: Redrawing a player's frame
PostPosted: Wed Aug 20, 2014 1:58 pm 
Nertht wrote:
Thank you both guys, your service is incredible.
What I exactly need is Wolph´s function. Thx a lot man, again.
Just... Look on Wiki: broadcast(). There is your function described as bot_execAllPlayer. And for another users, it could be confusing like for me was.
But great thanks anyway.


indeed, although its both, its mentioned as 'players' and 'player', a simple typo. Corrected it.

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