Wall of Features Submission Request

Progress reports and musings from the developers on the current gaming tools.

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trevor
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Wall of Features Submission Request

Post by trevor »

So I'm going to do a trial run with the Wall of Features idea.

I've got a list of about 5 top level items, but I'd like you guys to list some submissions that you would like to see on the initial list.

Post your high level ideas here, I'll collect the results in a day or two and publish the WoF
Dreaming of a 1.3 release

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dLANbandit
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Post by dLANbandit »

Individual User Map Views

Variable viewing angles

VBL attached to tokens

Separate Token Images linked to state

Light interaction with Line of Sight

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Hawke
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Post by Hawke »

Movement Plotting / Limiting / GM Approval

Cweord
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Post by Cweord »

Multiple images on token
Griddless expose last path
'The Bag'
Cweord

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Hawke
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Post by Hawke »

Cweord wrote:'The Bag'
I already have a wife, but thanks.

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trevor
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Post by trevor »

dLANbandit wrote: Variable viewing angles
Do you mean for conic vision ?
Dreaming of a 1.3 release

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trevor
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Post by trevor »

Cweord wrote: 'The Bag'
Do you mean the out-of-play token space ?
Dreaming of a 1.3 release

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Post by Cweord »

Hawke wrote:
Cweord wrote:'The Bag'
I already have a wife, but thanks.
So when we don't see Hawke again for a few weeks, we'll know why . . . . If she saw that you would be sooooooo dead
Cweord

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snikle
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Post by snikle »

Separate Token Images linked to state
Real Character Sheets (or at least for my SW games, the modified minisheet)
Macro Scripting
Individual User Map Views
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Hawke
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Post by Hawke »

snikle wrote:Macro Scripting
What do you mean by this?

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snikle
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Post by snikle »

Like what was discussed here:
http://forums.rptools.net/viewtopic.php?t=2815

And like RPTroll says below:
Macro Scriptiing is next where I can modify properties via macro. (like ammo or power points)
Last edited by snikle on Wed Oct 10, 2007 9:22 pm, edited 1 time in total.
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RPTroll
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Post by RPTroll »

snikle wrote:Separate Token Images linked to state
Real Character Sheets (or at least for my SW games, the modified minisheet)
Macro Scripting
Individual User Map Views
Here's my list:

I like the seperate token images base on state but what I really want is the ability to swap token images as I find better images to use. I can do this now via the rptok file but it would be nice to be able to just drag and drop a new image in. If this falls out of Snik's request I'm all for it.

The ability to define default macros for a campaign so every token got them.

Macro Scriptiing is next where I can modify properties via macro. (like ammo or power points)

Next would be saving the campaign properties under the edit menu to a file or have the reload automatically with the start of a new campaign.

edit: Also the ability to merge campaigns.
Last edited by RPTroll on Thu Oct 11, 2007 8:30 am, edited 1 time in total.
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thelevitator
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Post by thelevitator »

Contoured Halos

"Expose Visible Area Only" option for auto-reveal

Audio Integration

Differentiation between bright light and dim light (don't know if this has been brought up yet)

Everything else posted already :P
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dLANbandit
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Post by dLANbandit »

trevor wrote:
dLANbandit wrote: Variable viewing angles
Do you mean for conic vision ?
Yes.

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dLANbandit
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Post by dLANbandit »

oh forgot about this

Multi part tokens. I want to have a Tank token, that has more than one weapon each with its own viewing angle either attached to the body of the tank or attached to the turret on the tank.

Vehicle/platform designation for a stamps or tokens which cause proper movement by items on higher layers. So basically if I have a bunch of people on a boat, and a boat moves, they move/rotate correctly together. Or wagon, or large animal, or even a large section of a room that might move or rotate.

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