Wall of Features Submission Request
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Wall of Features Submission Request
So I'm going to do a trial run with the Wall of Features idea.
I've got a list of about 5 top level items, but I'd like you guys to list some submissions that you would like to see on the initial list.
Post your high level ideas here, I'll collect the results in a day or two and publish the WoF
I've got a list of about 5 top level items, but I'd like you guys to list some submissions that you would like to see on the initial list.
Post your high level ideas here, I'll collect the results in a day or two and publish the WoF
Dreaming of a 1.3 release
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
Multiple images on token
Griddless expose last path
'The Bag'
Griddless expose last path
'The Bag'
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
So when we don't see Hawke again for a few weeks, we'll know why . . . . If she saw that you would be sooooooo deadHawke wrote:I already have a wife, but thanks.Cweord wrote:'The Bag'
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
Separate Token Images linked to state
Real Character Sheets (or at least for my SW games, the modified minisheet)
Macro Scripting
Individual User Map Views
Real Character Sheets (or at least for my SW games, the modified minisheet)
Macro Scripting
Individual User Map Views
• snikle •
snikle.wordpress.com
snikle.wordpress.com
Like what was discussed here:
http://forums.rptools.net/viewtopic.php?t=2815
And like RPTroll says below:
http://forums.rptools.net/viewtopic.php?t=2815
And like RPTroll says below:
Macro Scriptiing is next where I can modify properties via macro. (like ammo or power points)
Last edited by snikle on Wed Oct 10, 2007 9:22 pm, edited 1 time in total.
• snikle •
snikle.wordpress.com
snikle.wordpress.com
Here's my list:snikle wrote:Separate Token Images linked to state
Real Character Sheets (or at least for my SW games, the modified minisheet)
Macro Scripting
Individual User Map Views
I like the seperate token images base on state but what I really want is the ability to swap token images as I find better images to use. I can do this now via the rptok file but it would be nice to be able to just drag and drop a new image in. If this falls out of Snik's request I'm all for it.
The ability to define default macros for a campaign so every token got them.
Macro Scriptiing is next where I can modify properties via macro. (like ammo or power points)
Next would be saving the campaign properties under the edit menu to a file or have the reload automatically with the start of a new campaign.
edit: Also the ability to merge campaigns.
Last edited by RPTroll on Thu Oct 11, 2007 8:30 am, edited 1 time in total.
- thelevitator
- Dragon
- Posts: 963
- Joined: Wed May 17, 2006 2:10 pm
- Location: "The Biggest Little City In The World!"
- Contact:
Contoured Halos
"Expose Visible Area Only" option for auto-reveal
Audio Integration
Differentiation between bright light and dim light (don't know if this has been brought up yet)
Everything else posted already
"Expose Visible Area Only" option for auto-reveal
Audio Integration
Differentiation between bright light and dim light (don't know if this has been brought up yet)
Everything else posted already
"Neither hexes nor squares can confine me!"
James Anthony
"It's all in your head....."
http://www.spelz.net
James Anthony
"It's all in your head....."
http://www.spelz.net
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
- dLANbandit
- Dragon
- Posts: 636
- Joined: Wed Dec 13, 2006 10:43 pm
oh forgot about this
Multi part tokens. I want to have a Tank token, that has more than one weapon each with its own viewing angle either attached to the body of the tank or attached to the turret on the tank.
Vehicle/platform designation for a stamps or tokens which cause proper movement by items on higher layers. So basically if I have a bunch of people on a boat, and a boat moves, they move/rotate correctly together. Or wagon, or large animal, or even a large section of a room that might move or rotate.
Multi part tokens. I want to have a Tank token, that has more than one weapon each with its own viewing angle either attached to the body of the tank or attached to the turret on the tank.
Vehicle/platform designation for a stamps or tokens which cause proper movement by items on higher layers. So basically if I have a bunch of people on a boat, and a boat moves, they move/rotate correctly together. Or wagon, or large animal, or even a large section of a room that might move or rotate.