Wall of Features Submission Request

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

Cweord
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Post by Cweord »

AidyBaby wrote:
All I know is that Light and Vision is the most important feature of all time
What he said... :wink:
With Bells on
Cweord

This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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mosat
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Post by mosat »

Here's my wish list:

* Integration with InitTool.

* Conversion tool so I can use my MT 1.2 campaigns with the latest version.
~ Eddy Anthony (MoSaT)
~ PCGen Data, Docs & Tracker Chimp
~ Outputsheet Tamarin & Mac build guru

Kzintzi
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Post by Kzintzi »

Cweord wrote:
AidyBaby wrote:
All I know is that Light and Vision is the most important feature of all time
What he said... :wink:
With Bells on
... and those little fluffy things that no-ones quite sure what they are, but everyone thinks they're funky lookin' :D

oh, and layers - where each layer has a background, object, DM, and token layer inside it so you can draw multilayered dungeons and have them stack up (picture the player falling off the second level into the hordes of icky gooy bitey things milling around on the ground floor)

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Blakey
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Post by Blakey »

dorpond wrote:2. Warp Points. Putting your token on a warp point and having the map change automatically while moving your token to the new location would ROCK! http://forums.rptools.net/viewtopic.php?t=2211
I know this isn't the place to discuss warp points but a quick point: if you are playing at the table top/projector, should you load a new map when one token goes onto a warp point? What about the rest of the players who are still on the other map?

Think this needs more thrashing out before we implement it.
The guy in the green hat.

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trevor
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Post by trevor »

Blakey wrote: Think this needs more thrashing out before we implement it.
Part of the "implementation" is hashing out the details. Often times we take what we know, make it do something, test it out, and tweak it to suit.
Dreaming of a 1.3 release

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Blakey
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Post by Blakey »

trevor wrote:Part of the "implementation" is hashing out the details. Often times we take what we know, make it do something, test it out, and tweak it to suit.
Okay, well I disagree with your terminology, Trevor, but that's allowed. In my book "hashing out the details" is design work. Coding is implementation. But that's all syntax really - we agree on the semantics.

I think. :D

Where is our Wall?? :D

Blakey
The guy in the green hat.

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Favashi
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Post by Favashi »

Hi, I'm new in this forum. I'm from spain sorry if my english is not very good.

First of all, congratulations for these tools, they are really cool!!!!

I would like that tokens and Stamps could be controlled via macros. For example to be able to activate or to deactivate vision or to make it invisible. I think this could be a nice option...

Cweord
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Post by Cweord »

Welcome Favashi, Don't worry about your English, it's far better than my Spanish . . .
Cweord

This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/

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snikle
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Post by snikle »

I have seen the wall.

The wall is cool.
• snikle •
snikle.wordpress.com

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trevor
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Post by trevor »

snikle wrote: The wall is cool.
The wall is here!

http://www.rptools.net/wallOfFeatures/wof1_3.php
Dreaming of a 1.3 release

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thelevitator
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Post by thelevitator »

This is kinda fun! :D How long does it take for our donations to appear on the wall?
"Neither hexes nor squares can confine me!"

James Anthony
"It's all in your head....."
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dorpond
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Post by dorpond »

You might want to follow this thread TheLev:
http://forums.rptools.net/viewtopic.php?t=2835

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Veggiesama
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Post by Veggiesama »

Plugin support.

Init Tool integration.

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patoace
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Post by patoace »

Favashi wrote:Hi, I'm new in this forum. I'm from spain sorry if my english is not very good.

First of all, congratulations for these tools, they are really cool!!!!

I would like that tokens and Stamps could be controlled via macros. For example to be able to activate or to deactivate vision or to make it invisible. I think this could be a nice option...
Hello Favishi

I'm form Chile, so may be we can ask for authorization to update the spanish translation and build a new community of spanish speaking players.

Have you tried MapTool? It's fantastic and free! I'd invite you to my group, but it's hard bypass time zones.

And I also vote for macro support.

Phergus
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Post by Phergus »

The translation files are in the source repository on SourceForge along with the rest of the program source.

With all the changes that have been made I suspect that a lot of the UI code would have to be updated as well to use the localized strings.

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