MapTool 1.3b19 Progress
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
MapTool 1.3b19 Progress
Update:
I've been actively working on the calculations necessary to do the light feature. I've made really great progress.
I've also been designing the campaign properties Import/Export. I'm planning to formalize the concept of campaign Ruleset, which is really what the Campaign Properties is becoming. Essentially a description of tables, properties, and other assorted campaign defaults.
However, this will most likely break existing campaigns as I move data into a new structure. I should be able to make MT be able to load previous campaigns though, so it shouldn't be a big deal, but keep that in mind.
I've been actively working on the calculations necessary to do the light feature. I've made really great progress.
I've also been designing the campaign properties Import/Export. I'm planning to formalize the concept of campaign Ruleset, which is really what the Campaign Properties is becoming. Essentially a description of tables, properties, and other assorted campaign defaults.
However, this will most likely break existing campaigns as I move data into a new structure. I should be able to make MT be able to load previous campaigns though, so it shouldn't be a big deal, but keep that in mind.
Dreaming of a 1.3 release
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
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Thanks Trevor,
I will hold back on doing the big build I was going to start till this has stabilized and campaign property's are sorted (seeing how high they were on the wall, I was tempted to do this anyway).
I will hold back on doing the big build I was going to start till this has stabilized and campaign property's are sorted (seeing how high they were on the wall, I was tempted to do this anyway).
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
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My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Update: I finished building the vision calculation optimizations late last night. It includes several strategies to cut down the number of points that have to be calculated, which includes backface culling (which is pretty neat).
The next step is integrating the new calculations into MT and introducing Light Source menus. I should be able to get a first introductory step out for you guys to start banging on within a week.
Technical
I learned a ton about how the Area geometry objects in java work. For example, solid shapes wind counter clockwise and "holes" within a solid shape wind clockwise (which was important to know for my backface algorithm).
The next step is integrating the new calculations into MT and introducing Light Source menus. I should be able to get a first introductory step out for you guys to start banging on within a week.
Technical
I learned a ton about how the Area geometry objects in java work. For example, solid shapes wind counter clockwise and "holes" within a solid shape wind clockwise (which was important to know for my backface algorithm).
Dreaming of a 1.3 release
That actually makes a lot of sense. In the 3D world the front face of a single plane is determined by the direction that you drew it.trevor wrote:Technical
I learned a ton about how the Area geometry objects in java work. For example, solid shapes wind counter clockwise and "holes" within a solid shape wind clockwise (which was important to know for my backface algorithm).
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- Great Wyrm
- Posts: 1343
- Joined: Sun Aug 12, 2007 10:49 am
- Location: Midsomer Norton, (Near Bath), UK
- Contact:
That's ok, Nor can most humans
Cweord
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
This message has been spell checked by Freudcheck - any mistakes are purley a figment of your imagination.
-------
My Tokens Directory
http://gallery.rptools.net/v/contrib/Cw ... er_Tokens/
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Update:
I've got my hands elbow deep in tidying up the token sizing code, which will fix a lot of the issues we've been having with sizes (stamps, tokens, et. al.).
On a positive note, I've been able to throw out a lot of old code that was getting long in the tooth, and encapsulating it in a better place. Which cleans up the code, which is a really Good Thing.
I'm looking to Wed/Thursday for b19
I've got my hands elbow deep in tidying up the token sizing code, which will fix a lot of the issues we've been having with sizes (stamps, tokens, et. al.).
On a positive note, I've been able to throw out a lot of old code that was getting long in the tooth, and encapsulating it in a better place. Which cleans up the code, which is a really Good Thing.
I'm looking to Wed/Thursday for b19
Dreaming of a 1.3 release
Woot! Just in time for game day!trevor wrote:Update:
I've got my hands elbow deep in tidying up the token sizing code, which will fix a lot of the issues we've been having with sizes (stamps, tokens, et. al.).
On a positive note, I've been able to throw out a lot of old code that was getting long in the tooth, and encapsulating it in a better place. Which cleans up the code, which is a really Good Thing.
I'm looking to Wed/Thursday for b19